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Locked Topic  Dark Crusade MEGA Trainer
 
PWizard  posted on Oct 18, 2006 4:04:48 AM - Report post

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OK, we're going to work on an 'alternate keys' version to package with the original that uses keys other than 1-0. We have to avoid COMBO keys and the numpad keys (for laptop users). So, feel free to suggest keys that don't conflict with other sub-keys the trainer is using or combo (shift+, alt+) or numpad keys. Also don't step on any of the game's primary keys. If we can get everyone to agree on alternates, then we'll compile it.
 
joeyadel  posted on Oct 18, 2006 4:55:43 AM - Report post

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OMG best trainer i ever tried, you guys rock and just like everybody else the only tiny bit problem that i had was the 1-3 keys issue but thats only minor and i know itll get fix. Keep on the great work.
 
JohnShaft  posted on Oct 18, 2006 5:57:49 AM - Report post

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I echo that sentiment. I definately use 1-4 for squad assignments. Trainer does work great though, as I made great strides with it on campaign. It's just damn near impossible to not keep hitting 1-5 for my squads, as every RTS since first CNC has assigned those keys for that purpose. I probably did it like 20 times last night alone! If you just shifted those hotkeys to the other side (7-0), it would be stellar!
 
Pegusus  posted on Oct 18, 2006 7:54:15 AM - Report post

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yea 6-0 would be good as most people seldom use more then 5 command grps....too messy
btw an infinite health option would be good as well... if encoding it isn't too difficult...

[Edited by Pegusus, 10/18/2006 7:57:24 AM]

 
seamaster007  posted on Oct 18, 2006 8:58:54 AM - Report post

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Great job PWizard nice Trainer man it worth 10 dallor's a year,for all these trainer coming out and we members unlimited get it first hand. thank guys keep up the good work.

[Edited by seamaster007, 10/18/2006 8:59:31 AM]

 
vectorwolf  posted on Oct 18, 2006 10:10:25 AM - Report post

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Very well done! I just signed up yesterday so I could get ahold of this trainer, and it was money well spent. Incredible options, and amazingly well designed.

I hate to kick a dead horse though, but I believe I briefly caught a glitch. I was playing against the Necrons (in Campaign mode, if I remember correctly), and spotted their builders instantly reinforcing a few times at one point, before I managed to kill them off.

Also, the Infinite Building Health code seems not to work properly. The info at the bottom shows a ridiculously high health value when activated, but the building's energy still drops like normal. I was able to repeat this a few times while using the necrons in Skirmish against the orcs. They attacked my listening posts and a couple of gauss cannons, and were damaging them normally. The energy code only seemed to refill the health bars to the normal value. Just FYI!

 
gar8619  posted on Oct 18, 2006 10:15:31 AM - Report post

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well chris it looks like most people can agree upon useing 6 and up. which frees up 1-5 or 1-4 i just want 1-3 but thats me. looks like most people only use the first couple also so can we all agree on 6-0? and i am a laptop user and i went out and got a usb numpad so that i could use a numpad trainer and it was less then 15 dollars so if we do go numpad i am not worried about that.

Great trainer other then that. everything works great as far as i have seen. havent tried the teleport but have used instant buildings and used opition one for fog of war which is really nice. thanks to u and the team.

 
JohnShaft  posted on Oct 18, 2006 11:07:13 AM - Report post

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Yeah, i think 6-0 would work great. I also agree that inf health on selected units would be stellar, and have seen the same issues with the building health option. It is a little flaky still i think. Keep up the good work!
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