Trainer Battle

Resident Evil 4 (2022) Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Resident Evil 4 (2022) Trainer is now available for version 04-11-2024 and supports STEAM. Our Resident Evil 4 (2022) message board is available to provide feedback on our trainers or cheats.
Resident Evil 4 (2022) Trainer
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  Resident Evil 4 (2022) Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    kevindowson posted on Apr 07, 2023 9:57:39 AM - Report post
     
    Thanks to CH for releasing an update so quickly 🙂

    Happy Easter!
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    BionicFreak posted on Apr 07, 2023 2:54:43 PM - Report post
     
    Super damage still doesn't work more than maybe 20% of the time

    Thank you for the super quick update though, I very much appreciate it!
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    IvanWolf posted on Apr 08, 2023 8:45:16 AM - Report post
     
    quote:
    originally posted by BionicFreak

    Super damage still doesn't work more than maybe 20% of the time

    Thank you for the super quick update though, I very much appreciate it!

    To add on to the Super Damage, it does work most of the time (more than 20%), but there's a delay in when it's registered. Also, I've noticed that sometimes it might be affected if your crosshairs are still on the enemy. I've also noticed that if you continue to fire continuously at one enemy (with a submachine gun, for example), that enemy will continue to stand there and take all the bullets until you've stopped (and possibly stopped aiming at them).

    To see what I'm talking about, take one shot at an enemy with a simple handgun. Now wait and watch what happens. I've noticed the delay can be roughly between 0.5 to 1.5 seconds, but the enemy will jerk itself back before slumping to the ground. This is on Professional Mode when I tested this, so the time delay could also be due to the difficulty level you're on.

    However, there have been times where I've had to shoot an enemy twice in order to get it to register. Given how screwed up this game has been coded, I think this is the best we can hope for. With that being said, I think the reason the Reset Play Time likes to read 999:59:59 is because the game doesn't know how to correctly read 00:00:00, so it defaults to that number. So far, I've found that using Freeze Gameplay Timer on a new playthrough works perfectly.

    [Edited by IvanWolf, 4/8/2023 11:43:01 AM]

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    darth stitch posted on Apr 08, 2023 11:57:43 AM - Report post
     
    quote:
    originally posted by IvanWolf

    quote:
    originally posted by BionicFreak

    Super damage still doesn't work more than maybe 20% of the time

    Thank you for the super quick update though, I very much appreciate it!

    To add on to the Super Damage, it does work most of the time (more than 20%), but there's a delay in when it's registered. Also, I've noticed that sometimes it might be affected if your crosshairs are still on the enemy. I've also noticed that if you continue to fire continuously at one enemy (with a submachine gun, for example), that enemy will continue to stand there and take all the bullets until you've stopped (and possibly stopped aiming at them).

    To see what I'm talking about, take one shot at an enemy with a simple handgun. Now wait and watch what happens. I've noticed the delay can be roughly between 0.5 to 1.5 seconds, but the enemy will jerk itself back before slumping to the ground. This is on Professional Mode when I tested this, so the time delay could also be due to the difficulty level you're on.

    However, there have been times where I've had to shoot an enemy twice in order to get it to register. Given how screwed up this game has been coded, I think this is the best we can hope for. With that being said, I think the reason the Reset Play Time likes to read 999:59:59 is because the game doesn't know how to correctly read 00:00:00, so it defaults to that number. So far, I've found that using Freeze Gameplay Timer on a new playthrough works perfectly.

    [Edited by IvanWolf, 4/8/2023 11:43:01 AM]

    There is a really good mod on nexusmods called "Deadly Headshot" that does a great job.
    A 2nd mod called Fluffy Mod Manager is needed to run it.
    It's been a great substitute instead of using the Super Damage option. As I find that option really buggy and makes enemies invincible from time to time.
    However, I do tend to crash when re loading saves or auto save kicks in from time to time.

    I did request if possibly an option for Ashley to be Invisible To Knights. I always get stuck on the knights character boxes. Which on my end looks like I hit an invisible wall.

    [Edited by darth stitch, 4/8/2023 12:01:53 PM]

    [Edited by moderator PWizard, 4/8/2023 12:10:24 PM]

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    Ayion posted on Apr 08, 2023 7:04:39 PM - Report post
     
    the game crashed when i started playing after i activated the trainer, i did have the dinput8.dll placed into my game directory. help needed and thanks in advanced. Below is the issue i have:

    Program Files (x86)/Steam/steamapps/common/Resident Evil 4 Biohazard RRE4/re3.exe Fatal D3D error (25) ....

    the game ran well with the trainer 10 hours ago, i just couldn't figured it why it turns down right now.

    [Edited by Ayion, 4/8/2023 7:07:34 PM]

    [Edited by Ayion, 4/8/2023 7:44:11 PM]
    Please forgive my poor English as it is not my mother tongue...
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    kratos65 posted on Apr 09, 2023 2:32:12 AM - Report post
     
    quote:
    originally posted by Ayion

    the game crashed when i started playing after i activated the trainer, i did have the dinput8.dll placed into my game directory. help needed and thanks in advanced. Below is the issue i have:

    Program Files (x86)/Steam/steamapps/common/Resident Evil 4 Biohazard RRE4/re3.exe Fatal D3D error (25) ....

    the game ran well with the trainer 10 hours ago, i just couldn't figured it why it turns down right now.

    [Edited by Ayion, 4/8/2023 7:07:34 PM]

    [Edited by Ayion, 4/8/2023 7:44:11 PM]

    apparently it is helpful to turn raytracing off, I read that suggestion numerous times regarding to the d3d error

    edit: also make sure to check the link for the dll regularly it just got updated yesterday

    [Edited by kratos65, 4/9/2023 2:33:36 AM]

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    IvanWolf posted on Apr 09, 2023 5:57:19 AM - Report post
     
    quote:
    originally posted by kratos65

    quote:
    originally posted by Ayion

    the game crashed when i started playing after i activated the trainer, i did have the dinput8.dll placed into my game directory. help needed and thanks in advanced. Below is the issue i have:

    Program Files (x86)/Steam/steamapps/common/Resident Evil 4 Biohazard RRE4/re3.exe Fatal D3D error (25) ....

    the game ran well with the trainer 10 hours ago, i just couldn't figured it why it turns down right now.

    [Edited by Ayion, 4/8/2023 7:07:34 PM]

    [Edited by Ayion, 4/8/2023 7:44:11 PM]

    apparently it is helpful to turn raytracing off, I read that suggestion numerous times regarding to the d3d error

    edit: also make sure to check the link for the dll regularly it just got updated yesterday

    [Edited by kratos65, 4/9/2023 2:33:36 AM]

    I must be one of the lucky few, then, as I've been running the game with Ray Tracing on, and max settings, and never encountered a crash from it.

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    darth stitch posted on Apr 09, 2023 1:01:34 PM - Report post
     
    I haven't been using reset play time and have only been using freeze play time. Yet in certain instances, my time goes to 999.59:59. This caused me to fail my current S+ run

    I closed out of AURORA and went back into game. Loaded my previous save, which showed my correct time. Loaded into the current save, which than showed the correct time. Loaded up AURORA, enabled it. Paused game, showed correct time, and was able to save with correct time.

    [Edited by darth stitch, 4/9/2023 1:12:33 PM]
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