That's the problem with percentage and graphical displays, they never tell you what the exact value is. I would do the following
1) Set the First Scan option to Unknown Value without a range.
2) Once that scan is done play until the counter goes down a few units.
3) Pause and scan again for a decreased value.
4) Continue steps 2 & 3 until you get a reasonable number of possibilities.
5) Try each possibility one at a time by locking the value and resuming the game. Once the counter stops going down you've hit the mark. Once you've found the right address you can play with the value to find 100% by slowly increasing the set value in CoSMOS
Thanks for the response. I have tried that without any success. I do the first scan with Unknown Value. I then do successive scan for Decreased as the in-game indicator drains. After about two or three scans, there are no matching memory addresses.The total number of results is zero.
The examples make this look so easy. Find the number for your ammo account. Shoot the gun to decrease ammo. Find the new ammo count value. Repeat until you narrow down the list. That process just does not seem to work for this game.
My only thought is that the behind the scenes value is different than the displayed value. For example, the game might track energy spent instead of energy remaining (although energy remaining is displayed in the UI). Is something like that common in games?
[Edited by xxASIMOVxx, 6/18/2021 5:27:03 PM]