As soon as you activate the trainer (before activating ANY option/button), the washer range in the game is reduced to a minimum range, no matter which range attachment is used. This forces the player to use the "Max Wash Range" option, as the game becomes pretty much unplayable on the bigger maps. This is a annoying, if you only wanted to use one of the other options.
It's because this game has 1000 different attachments with different settings and regulations so it's hard to keep a track of all of related values and set them accordingly that's why I chose something between them to begin with on bigger maps you could easily flip 'Max Wash Range' hence enhance the range,the best fix Icould provide would be an editor option to set this value to whatever you want.
[Edited by -DEViL-, 9/21/2023 2:31:56 PM]
[Edited by -DEViL-, 9/21/2023 2:34:45 PM]
But why alter the value in the first place, if the option isn't even activated yet? I get that it would be difficult to figure out which setting is the current one, after you deactivate the option, but why do you need to change it BEFORE?
Also the value you chose is not "something between them" it is equal to the shortest setting in the game, maybe even shorter, which is a setting, that I for one use rarely to never.
[Edited by Mael, 9/21/2023 3:08:57 PM]
It's part of the trainer activation,in programming world some things has to be done they way they are and hardly there are any alternatives,only a programmer would comprehend this.
The value I chose is what one of the attachments provided so I chose it as my constant in the activation process.
As I said,the best I could do is provide an Editor option for you to set your desired range amount.
[Edited by -DEViL-, 9/21/2023 3:17:34 PM]
As soon as you activate the trainer (before activating ANY option/button), the washer range in the game is reduced to a minimum range, no matter which range attachment is used. This forces the player to use the "Max Wash Range" option, as the game becomes pretty much unplayable on the bigger maps. This is a annoying, if you only wanted to use one of the other options.
It's because this game has 1000 different attachments with different settings and regulations so it's hard to keep a track of all of related values and set them accordingly that's why I chose something between them to begin with on bigger maps you could easily flip 'Max Wash Range' hence enhance the range,the best fix Icould provide would be an editor option to set this value to whatever you want.
[Edited by -DEViL-, 9/21/2023 2:31:56 PM]
[Edited by -DEViL-, 9/21/2023 2:34:45 PM]
But why alter the value in the first place, if the option isn't even activated yet? I get that it would be difficult to figure out which setting is the current one, after you deactivate the option, but why do you need to change it BEFORE?
Also the value you chose is not "something between them" it is equal to the shortest setting in the game, maybe even shorter, which is a setting, that I for one use rarely to never.
[Edited by Mael, 9/21/2023 3:08:57 PM]
It's part of the trainer activation,in programming world some things has to be done they way they are and hardly there are any alternatives,only a programmer would comprehend this.
The value I chose is what one of the attachments provided so I chose it as my constant in the activation process.
As I said,the best I could do is provide an Editor option for you to set your desired range amount.
[Edited by -DEViL-, 9/21/2023 3:17:34 PM]
I AM a programmer. And while I obviously don't know the framework in which you are working, it is BS in my opinion, that you HAVE to set a value. In most cases there are other ways to do it. You obviously alter/override the way the game handles that particular value. Why not just make the trainer option a trigger instead of a toggle and instead of overriding the entire function, just set the particular value. That way the player can switch between the different settings in game and just trigger the "max range" whenever needed.
In essence, you are using a hammer instead of a scalpel. Sure, the hammer is easier, but it obviously has side effects.
As soon as you activate the trainer (before activating ANY option/button), the washer range in the game is reduced to a minimum range, no matter which range attachment is used. This forces the player to use the "Max Wash Range" option, as the game becomes pretty much unplayable on the bigger maps. This is a annoying, if you only wanted to use one of the other options.
It's because this game has 1000 different attachments with different settings and regulations so it's hard to keep a track of all of related values and set them accordingly that's why I chose something between them to begin with on bigger maps you could easily flip 'Max Wash Range' hence enhance the range,the best fix Icould provide would be an editor option to set this value to whatever you want.
[Edited by -DEViL-, 9/21/2023 2:31:56 PM]
[Edited by -DEViL-, 9/21/2023 2:34:45 PM]
But why alter the value in the first place, if the option isn't even activated yet? I get that it would be difficult to figure out which setting is the current one, after you deactivate the option, but why do you need to change it BEFORE?
Also the value you chose is not "something between them" it is equal to the shortest setting in the game, maybe even shorter, which is a setting, that I for one use rarely to never.
[Edited by Mael, 9/21/2023 3:08:57 PM]
It's part of the trainer activation,in programming world some things has to be done they way they are and hardly there are any alternatives,only a programmer would comprehend this.
The value I chose is what one of the attachments provided so I chose it as my constant in the activation process.
As I said,the best I could do is provide an Editor option for you to set your desired range amount.
[Edited by -DEViL-, 9/21/2023 3:17:34 PM]
I AM a programmer. And while I obviously don't know the framework in which you are working, it is BS in my opinion, that you HAVE to set a value. In most cases there are other ways to do it. You obviously alter/override the way the game handles that particular value. Why not just make the trainer option a trigger instead of a toggle and instead of overriding the entire function, just set the particular value. That way the player can switch between the different settings in game and just trigger the "max range" whenever needed.
In essence, you are using a hammer instead of a scalpel. Sure, the hammer is easier, but it obviously has side effects.
If you’re a programmer then why not go ahead and make your own trainer then? Which brings us back to the ground zero that you literally have no idea what are you talking about otherwise we wouldn’t be having this conversation now.
Some aspects of a game like attachment range in this game is shared in thousands of places throughout the different functions of the game so if I make it to be activated per user request without Changing the value then I have to patch all of those at once which is very hard hence double hardens the trainer updates so I just created an activation script and modified the address directly by setting a constant thus when you flip the option it sets that constant to a higher amount so the address and will effect it throughout all of the functions where that address is accessed and that’s how I can make it work so see you have absolutely no idea what you’re talking about.
Again if you don’t like it and think you can do better than me then why debate over my method? Why not making your own? Can’t wait to try your trainer and see what you can come up with, pm me when your trainer is ready.
[Edited by -DEViL-, 9/21/2023 5:05:13 PM]
Hello , i have a problem with the trainer with this message :
08:42:27: PowerWash Simulator, Patch 11/16/23 (STEAM), Last modified: 11/30/2023 14:14:30
08:42:28: Controller connected
08:44:14: Successfully attached to PowerWashSimulator
08:44:17: Wash Setting (Activation), Script error in line 5: Cannot find aob for 'originalcode_1792'.
Thanks
Hi zigui982.
AOB errors has to be reported. No way around unfortunately. Those tend to show a game updated that has broken the trainer. And such the trainer needs updating.
Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.