Patching every 24 hours? Looking at the update notes, the last patch prior to today was November 17th.
HAHAHAHA.. yes you are correct. It's patching 8-10 times a month, so like on average every 36 hours. My mistake. Either way, this garbage heap of a game that is perpetually broken and patching is back on hold.
steamdb.info/app/1096530/patchnotes/
Because you allow the developers to release broken garbage for 3 years in early access and never complain, they continue to act like it's early access forever and release broken garbage in the updates and DLCS.
Let us know when they have stopped patching this for a minimum of 30 days and I'll go back to looking at it.
This trainer takes a minimum of 2 hours to update, and could be broken in less than 24 hours due to the fact that they release game updates and DLC with zero play testing. YOU are the quality control and bug reporting employees for this game developer. YOU paid to do that, rather than paid for a complete and working, not broken game.
ON HOLD
best,
Cal
steamdb.info/app/1096530/patchnotes/
I can understand why a game is put on hold due to repeated updates, it makes sense to wait for the game to stabilize. What I don't understand is stating the reason why you're putting it on hold is because it’s "broken garbage" and then insinuating that it’s your customer’s fault for supporting a small game developer that is trying to improve their product is very unprofessional in my opinion. Considering you are in the business of making trainers (game cheats), it doesn't make a lot of sense to bad mouth a game that may have driven some business your way seeing how it has been downloaded almost 20,000 times in the past 3 years. And this isn't the first time I've seen you refer to games that you put on hold as garbage, your basically telling your customers “I don’t like your stupid games and I don’t want to waste any more of my time making trainers for them, go find your cheats elsewhere”. I sure hope the rest of your team doesn't feel the same way 🙁.
None of this is your fault. Not mine either. But the problem remains of broken patching mess of a game. Is it not?
Apologies for calling it garbage. I guess the problem lies in that I can see how it's actually programmed, and you do not.
We make a business of making TRAINERS not TRAINER for GAMES not GAME. Sometimes certain games are just going to have to be put aside while the developers toy with them and use the paid consumer as quality control and playtesting. Call it what you like, and maybe I am being a little over hyperbole, but we do not have unlimited time and there is many many many many more games to support.
Nobody makes more trainers and supports more titles and does it more timely than we do. And we cannot continue to do that being bogged down with some of these titles where 2 hours is blown over and over, maybe in less than 12 hours, because the developers didn't test anything and drop a game or patch onto the playing public.
This may be hard to hear, but small game developers who get paid fairly substantial amount of money for their game should try just as hard to "get it right" just like anyone else. It does US no good to put out trainer and the game patches 3 hours later, and then we get 20 complaints that it's "not working", and the consumer thinks it's OUR fault.
Again, apologies for some of the frustration being put into my posts. Its more so you understand the reasoning behind the decision tree and process.
best,
Cal
Any idea when this trainer will be reevaluated for update ?
Thank you
the game was patched twice five days ago. let us know when it doesn't patch for at least 30 days