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Our Baldur´s Gate 3 Trainer is now available for version 4.1.1.4953010 and supports STEAM, GOG. Our Baldur´s Gate 3 message board is available to provide feedback on our trainers or cheats.
Baldur´s Gate 3 Trainer
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  Baldur´s Gate 3 Trainer (EARLY ACCESS)
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to evolvedsungod
    ELITE
    evolvedsungod posted on Oct 10, 2020 7:53:52 PM - Report post
     
    Rolling 20s likely isn't so much needed as having the trainer boost 3 stat groups: Proficiencies, Ability Scores, & Saving Throws, which all drop the requirements for the roll. With high enough proficiencies it always just needs a 1, so any roll wins. That might be easier or harder, I'm still not sure how the game tracks those numbers
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Exar_9Tails
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    Exar_9Tails posted on Oct 11, 2020 1:46:25 AM - Report post
     
    quote:
    originally posted by evolvedsungod

    Rolling 20s likely isn't so much needed as having the trainer boost 3 stat groups: Proficiencies, Ability Scores, & Saving Throws, which all drop the requirements for the roll. With high enough proficiencies it always just needs a 1, so any roll wins. That might be easier or harder, I'm still not sure how the game tracks those numbers

    i really couldn't find Proficiencies in numbers in game. Only +1,2,3,4 to them. And inspiration points not save on not-dialogue rolls.

    and all you described will need for success roll actually. So simpler be add success roll option. And it can be done. There's ce tables in internet with functioning opt already.

    May The Force be with you and serve you well.
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    Send a message to HelGrimaldus
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    HelGrimaldus posted on Oct 11, 2020 5:07:10 AM - Report post
     
    quote:
    originally posted by Gel214th

    quote:
    originally posted by MDS_Geist

    In context, it gives you a 2nd attempt at a failed proficiency check.

    Ah, thanks much. Didn't know this mechanic existed. At this point I would really like a roll20 option in the trainer, I'm still trying to save the little girl in the Druid camp lol. Save scumming isn't cutting it 😂

    Save scumming using that mage teammate, nature check with 15, that's how I did it.
    And yea, I really want a roll20 as well.
    There is a ce cheat will make dice check pass even number check failed, u could try that. I couldn't guarantee result tho since I didn't try it myself, and I'd rather wait for trainer to have roll20 option.

  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Oct 11, 2020 6:28:57 AM - Report post
     
    Here is a tutorial video on how to use the stats editor in the Baldur's Gate 3 trainer:




    zvq86v0vvi
    Chris O'Rorke (chris@cheathappens.com)
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Rhaegar82 posted on Oct 11, 2020 9:56:19 AM - Report post
     
    quote:
    originally posted by PWizard

    Here is a tutorial video on how to use the stats editor in the Baldur's Gate 3 trainer:




    zvq86v0vvi

    what about the other STATS like STR or INT ?😱


  • Trainer Maker
    Send a message to KingEli
    STAFF
    KingEli posted on Oct 11, 2020 10:31:24 AM - Report post
     
    quote:
    originally posted by Rhaegar82

    quote:
    originally posted by PWizard

    Here is a tutorial video on how to use the stats editor in the Baldur's Gate 3 trainer:




    zvq86v0vvi

    what about the other STATS like STR or INT ?😱



    See what Cal wrote..

    [Edited by moderator KingEli, 10/11/2020 11:54:54 AM]

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  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 11, 2020 10:36:12 AM - Report post
     
    quote:
    originally posted by Rhaegar82

    quote:
    originally posted by PWizard

    Here is a tutorial video on how to use the stats editor in the Baldur's Gate 3 trainer:




    zvq86v0vvi

    what about the other STATS like STR or INT ?😱

    apparently the game doesnt use the values we've isolated like it does for attacks.

    This game was a nightmare to work on. We had a trainer out for it about 48 hours before anyone else. As I have posted elsewhere, now maybe two times, a STAT EDITOR that remains PERMANTENT is likely NOT POSSIBLE in real time in a trainer. You likely need a savegame editor for this. I went down this rabbit hole for hours and hours. There is hard coded, multiple places, including in LOADS where the max rating of 30 is as high as the game will allow, and the stats are stored in no less than 5 locations in real time. Isolating them ALL and deciding which copy of the variable is being used where is an exercise in insanity.

    I've done the best I can with it. Clearly modifying the STR for melee attacks WORKS. If the stats editor isn't useful for combat, then let me know and I will remove it.

    best,
    cal

    Trainer Creator
    www.cheathappens.com
  • Premium Plus
    Send a message to MordredSJT
    ELITE
    MordredSJT posted on Oct 11, 2020 11:25:26 AM - Report post
     
    I actually have a cheat table that will permanently edit the value added to the base stats. I can do this at character creation, or at any time after. I've been using it on a mage playthrough to get around the spell slot problem (just edit the intelligence down to a reasonable number before leveling up, and then back up to max afterwards). It doesn't raise anything above the stat cap of 30 though.

    The trainer absolutely does raise the stat used above 30, which is great for melee damage and the like when it registers. I also was using it on a new character last night and at some point it finally clicked in and showed everything on the character sheet, AND raised the numbers for my skill checks...so I only needed a 1 roll on everything to pass. So the trainer option is great, it just is a little wonky for when it decides to register. Sometimes it works right away, sometimes I can pick up stuff, interact with things, change equipment, activate spells, etc., and it doesn't show the stat increase...then it just seems to work eventually if I leave the edit in long enough.
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