Just FYI, quite a few of the skills in the skill tree don't have hard caps on scaling. If you set them above their point limit (for example default cap is 3/3 but you set it to 500/3) you can run around with a seriously OP character that one shots everything by simply looking at it. This change will save with your game too, so when you leave the game and load back in your skills will still be way over their 'cap'.
Since this isn't a trainer option, you'll have to do some fiddling with Cosmos to achieve this. I hit for about 200 million on regular shots now.
[Edited by poster55, 9/23/2019 2:54:44 PM]
That's pretty much what Super Damage is for without the hassle, just one button push. Thanks for info
Just FYI, quite a few of the skills in the skill tree don't have hard caps on scaling. If you set them above their point limit (for example default cap is 3/3 but you set it to 500/3) you can run around with a seriously OP character that one shots everything by simply looking at it. This change will save with your game too, so when you leave the game and load back in your skills will still be way over their 'cap'.
Since this isn't a trainer option, you'll have to do some fiddling with Cosmos to achieve this. I hit for about 200 million on regular shots now.
[Edited by poster55, 9/23/2019 2:54:44 PM]
That's pretty much what Super Damage is for without the hassle, just one button push. Thanks for info
This is true, but you can also get some interesting extra effects from the skills that you can't get just by adding damage. Auto-proc damage that spawns auto-target orbs, aoe burst damage on crits, conditions that spread among enemies 100% of the time... one shot and you can wipe out entire groups. Or be lazy and let your pet do it as FL4K.
Just FYI, quite a few of the skills in the skill tree don't have hard caps on scaling. If you set them above their point limit (for example default cap is 3/3 but you set it to 500/3) you can run around with a seriously OP character that one shots everything by simply looking at it. This change will save with your game too, so when you leave the game and load back in your skills will still be way over their 'cap'.
Since this isn't a trainer option, you'll have to do some fiddling with Cosmos to achieve this. I hit for about 200 million on regular shots now.
[Edited by poster55, 9/23/2019 2:54:44 PM]
That's pretty much what Super Damage is for without the hassle, just one button push. Thanks for info
This is true, but you can also get some interesting extra effects from the skills that you can't get just by adding damage. Auto-proc damage that spawns auto-target orbs, aoe burst damage on crits, conditions that spread among enemies 100% of the time... one shot and you can wipe out entire groups. Or be lazy and let your pet do it as FL4K.
Yeah i'm Fl4k and tired of my pet getting MY kills. Most times i don't revive him just to get him out of the way of dropped weapons or pushing me, i hate that. Going to play a different character after this second play through. Planning to play all of them.