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Official Trainer Thread  CONTROL Trainer
 
JonathanVP  posted on Sep 02, 2019 9:51:17 AM - Report post

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The link of the newest Control trainer appears to download the version of the trainer without the material credits and upgrade points. Please upload the correct version of the trainer with these options. Thanks....JP
 
PWizard  posted on Sep 02, 2019 11:23:47 AM - Report post

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quote:
originally posted by JonathanVP

The link of the newest Control trainer appears to download the version of the trainer without the material credits and upgrade points. Please upload the correct version of the trainer with these options. Thanks....JP

Did you look on the EDITOR tab of the trainer?

 
Aquineas  posted on Sep 08, 2019 8:45:41 AM - Report post

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First of all, thank you as usual for your service- been a subscriber for many years. Let me just say that even with the trainer, this game is super-annoying in the sheer volume of enemies that they send your way. On some of the battles towards the end, my mouse hand literally felt fatigued.

I've already finished the game once, but now intend to do a more nuanced playthrough, so please consider this a request, not a necessity for playing. I didn't go through the formal process because I just started a new game and thus don't have any savegames (but am willing to spend points on it). In any case, it would be really nice to have an "easy kill" option. Not that it's not already easier when you've got unlimited health and you've boosted your skills, but honestly the game is such a PITA with the volume of enemies, I'd like to be able to kill them with one bullet.

Cheers

 
Ducimo  posted on Sep 10, 2019 11:19:53 AM - Report post

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quote:
originally posted by myrmidon

Just a heads up only use the crafting option for mods. If you use the crafting option for upgrading/unlocking the slots on the guns it will give you both the old gun, and the new gun with the unlocked slots. This will eventually break the UI when all the guns are unlocked/upgraded, because you can only select the guns with one slot available. It's fine to use the crafting option on unlocking a new form of the gun, just avoid it when upgrading it.

Also, to fix the issue if you encounter it use mission select to reset your campaign to your latest mission. That will reset the UI, and get rid of duplicate weapons.

Thank you for the trainer guys.

[Edited by myrmidon, 8/29/2019 10:21:52 AM]

Since the values remain there even with the trainer disabled, do you just mean it won't bug if I simply don't have Numpad4 activated when I enter the gun upgrade screen? Or am I already screwed since the edited values are still there? Thanks

 
Wild4fire  posted on Sep 11, 2019 1:34:34 PM - Report post

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The game updated today. One of the more obvious 'fixes' is that it is now possible to disable motion blur in the game's settings

Also, the trainer for the previous version of the game seems to work with the updated game too.

 
Ducimo  posted on Sep 12, 2019 3:38:34 PM - Report post

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Warning about Old Growth mission with Health NumPad1 enabled. Without many spoilers, it's a side mission, and you need to interact with like 5 items or so. I had health enabled, and I died bc of that purple fungus stuff (again, with health enabled). Upon respawning, the remaining two things left for quest no longer have X interact prompt. If it's a mandatory mission (despite not being main story), then I'm screwed and will have to restart the game. Just a heads up.
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