All working fine except for the inventory item editor.
Tried removing space elevator and then started seeing inventory count changing dynamically in the trainer.
Watched the video to check I was following the right procedure.
Satisfactory ver is early access 97236
This has been brought up before.
Since the game doesn't allow me to share saves, and I have no intention of playing it for 45 hours to mess around with space elevator and whatnot, likely there will be no other work around.
Another idea is to have a second save EARLY in the game. Load it first, click on inventory item, then LOAD the later game with the elevator and see if the code created from the first LOAD sticks and works for elevator.
I have no other suggestions.
best,
Cal
I just started a new game, and i took me 20 minutes to get to the space elevator (I used the trainer to get there). I don't know anything about creating trainers, so I was wonering why you didn't use the trainer to unlock everything in the tech tree and tested it? (tock me 4-5 hours tops for all- with the trainer) Is it not possible to create a trainer with a already "manipulatet" savegame?
English is not my first language, so I hope I made myself clear.
Is the trainer update being worked on yet? Just wondering if I should bother waiting around for it today or not.
They're way too busy to give any ETAs but the game is already in the Queue and has been boosted so it's in a priority position.
Word of the day: Patience. 😉
Link
[Edited by Jaks, 5/14/2019 6:49:04 PM]
Regarding the function : Numpad 7: Super Inventory Slots,
Im not sure how many slots this adds to my inventory, but i can scroll a long time in my inventory.
Even when completely empty, i get an enormous drop in fps every time i open my inventory.
from 78 FPS to 13 fps, and only when i open my inventory.
This same drop in fps happens when i interact with an factory, which then also opens your inventory.
I started an new game and tested FPS with normal inventory size, wich stays normal at my maximum.
I started another new game to find out what happens. if i start an brand new game with Super Inventory activated, i get about 124 inventory slots, each time i open my inventory, i loose a minimum of 20 fps, from 80 to 57 fps.
i then start upgrading my hub, on hub tier 2 i notice that the normal inventory size upgrade wich is normally +5, is now +99,
so that means on my other save that with Each +5 upgrade, i was added another +99 slots.
I assume this happend about 6x or 7x, so in total i have +817 slots.
wich causes me to drop nearly 60 fps everytime i open my inventory/factory.
Is it possible to fix this option that it doesn't increase in such enourmous proportions ?
because this is really affecting the game in a bad way.
Greetings Skapunker
Ill just remove the option if it's not useful
let me know
best,
Cal
Regarding the function : Numpad 7: Super Inventory Slots,
Im not sure how many slots this adds to my inventory, but i can scroll a long time in my inventory.
Even when completely empty, i get an enormous drop in fps every time i open my inventory.
from 78 FPS to 13 fps, and only when i open my inventory.
This same drop in fps happens when i interact with an factory, which then also opens your inventory.
I started an new game and tested FPS with normal inventory size, wich stays normal at my maximum.
I started another new game to find out what happens. if i start an brand new game with Super Inventory activated, i get about 124 inventory slots, each time i open my inventory, i loose a minimum of 20 fps, from 80 to 57 fps.
i then start upgrading my hub, on hub tier 2 i notice that the normal inventory size upgrade wich is normally +5, is now +99,
so that means on my other save that with Each +5 upgrade, i was added another +99 slots.
I assume this happend about 6x or 7x, so in total i have +817 slots.
wich causes me to drop nearly 60 fps everytime i open my inventory/factory.
Is it possible to fix this option that it doesn't increase in such enourmous proportions ?
because this is really affecting the game in a bad way.
Greetings Skapunker
Ill just remove the option if it's not useful
let me know
best,
Cal
I woudn't say this option is not useful, but it increases the inventory +99 slots instead of the 'normal' +5, everytime a Research grands that upgrade. There are - at this point - 8 Researches/ Milestones that grand an inventory increase, resulting in 792 Inventory slots, starting slots not included (not sure if the trainer changes them to). This amount of inventory slots is- in my opinion - to much, i think 20- 40 slots per upgrade (so 160- 320) would still be enough inventory space.