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  Civilization 6: Gathering Storm Trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    OnlyLagKillsMe posted on Feb 11, 2021 1:51:23 PM - Report post
     
    Emptied all those directories - trainer correctly reduces to 0 (1 turn) construction time for buildings, but has no effect on, at least, the 'Oxford University' wonder.

    I download this trainer once every few months exactly only for this feature to 'rectify' AI bull**** wonder steals and now it doesn't work for that, unfortunate. 😥😥😥

    The issue is that the trainer is only adding - not adding its doing some byzarre thing of just setting current production to 1000 so I'm actually losing progress on the wonder by using the option - 1000 production to a city, this is not enough to complete any wonder in the game at Marathon game speed (maybe the earliest ones it is) and I cannot increase that amount by editing the text field under the option to a different value.



    [Edited by OnlyLagKillsMe, 2/11/2021 2:16:50 PM]
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    CyPHeR369 posted on Feb 11, 2021 2:27:06 PM - Report post
     
    Do you have a save and steps to reproduce to post and let the trainer maker know?
    "Light travels faster than sound. This is why some people appear bright until you hear them speak."
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    OnlyLagKillsMe posted on Feb 11, 2021 2:43:50 PM - Report post
     
    I could try to find the save path and whatnot. but its quite simple as the trainer used to behave properly previously, and it appears to be performing its function properly now, its just the function itself appears to be incorrect.

    trainer creator got changed from previous versions, or for this particular one only the quicker game speeds were tested would be my uneducated guesses. In the past: Press option key, complete wonder construction on turn end, simple.

    The trainer is setting city production to 1000, I'm sure this is enough to build anything in the quicker game speeds - where I believe the testing took place - but in marathon speed setting, the only one I play personally, 1000 is less than a 3rd of the production cost of the wonder I'm trying to build.

    attached is the issue visualized: the first picture is PRIOR to using the trainer at all as I had already been building that wonder for a long time. Second is post trainer usage, actually removes some production from the wonder because the trainer is deadset on this 1000 production 'mark' which I had already exceeded in my 'trainerless' gameplay and I cannot input say 4000 - enough to complete the wonder - into the trainer option text field.

    If I start up a wonder from zero and use the option, the construction starts at 1000 production already, the trainer is doing what its supposed to, but in Marathon game speed 1000 production is around a 4th of the cost for wonders of this era, not quite a 'one turn build' like how old versions of the trainer worked, which were perfectly fine and simple as far as this option goes.

    Cheers

    [Edited by OnlyLagKillsMe, 2/11/2021 3:32:24 PM]
    FILE ATTACHED
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    CyPHeR369 posted on Feb 11, 2021 3:17:29 PM - Report post
     
    I'll Poke Caliber and have him read through this, I don't have a copy myself to check.
    "Light travels faster than sound. This is why some people appear bright until you hear them speak."
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    Caliber posted on Feb 12, 2021 11:55:10 AM - Report post
     
    quote:
    originally posted by OnlyLagKillsMe

    I could try to find the save path and whatnot. but its quite simple as the trainer used to behave properly previously, and it appears to be performing its function properly now, its just the function itself appears to be incorrect.

    trainer creator got changed from previous versions, or for this particular one only the quicker game speeds were tested would be my uneducated guesses. In the past: Press option key, complete wonder construction on turn end, simple.

    The trainer is setting city production to 1000, I'm sure this is enough to build anything in the quicker game speeds - where I believe the testing took place - but in marathon speed setting, the only one I play personally, 1000 is less than a 3rd of the production cost of the wonder I'm trying to build.

    attached is the issue visualized: the first picture is PRIOR to using the trainer at all as I had already been building that wonder for a long time. Second is post trainer usage, actually removes some production from the wonder because the trainer is deadset on this 1000 production 'mark' which I had already exceeded in my 'trainerless' gameplay and I cannot input say 4000 - enough to complete the wonder - into the trainer option text field.

    If I start up a wonder from zero and use the option, the construction starts at 1000 production already, the trainer is doing what its supposed to, but in Marathon game speed 1000 production is around a 4th of the cost for wonders of this era, not quite a 'one turn build' like how old versions of the trainer worked, which were perfectly fine and simple as far as this option goes.

    Cheers

    [Edited by OnlyLagKillsMe, 2/11/2021 3:32:24 PM]

    In trainer, for each of the CONSTRUCTION options:

    There is a MORE OPTIONS drop down.

    Toggle the option on, then set that value to whatever you want. Use 100000 if you like.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
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    OnlyLagKillsMe posted on Feb 12, 2021 6:31:52 PM - Report post
     
    Tried that early on, the value is resetting back to 1000 always. Is there a specific period in the trainer using process that that number has to be changed?

    Thanks

    [Edited by OnlyLagKillsMe, 2/12/2021 6:39:59 PM]
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    King_Anubis93 posted on Feb 18, 2021 11:04:04 AM - Report post
     
    quote:
    originally posted by darktezza

    Hi, I am having the same error message as reported in another thread ('GameCore_XP2_FinalRelease.dll' does not exist). I Have installed both DLC and my game is showing the same version number as the trainer. I have tried all the usual troubleshooting processes and i keep getting the same message. Is there anything i can do?
    Thanks!

    Hey! So I was having this error too. I found what what it is that you need to do however. As they stated, you must have Gathering Storm purchased and enabled in the MOD menu. After that, you HAVE TO START A GAME IN GATHERING STORM with GATHERING STORM selected as the event. ANY other start or event will not allow the trainer to work. So, not only do you have to have Gathering Storm, but you can only use the trainer while playing Gathering Storm. i.e. Rise and Fall and Standard game mode WILL NOT WORK. You have to select Gathering Storm as the game mode with Gathering Storm Rules. Hope that helps 😇

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    Naedria posted on Feb 23, 2021 1:42:17 PM - Report post
     
    Hello,
    I can't run this trainer, it says :
    "19:27:29: Controller detected
    19:27:30: Civilization VI Gathering Storm, 1.0.9.9 540535 (STEAM/EPIC)
    19:29:16: Successfully attached to CivilizationVI
    19:29:16: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!"

    I've already seen your previously post about this trouble and checked that gathering storm is really downloaded/activated and it is so i don't understand why it doesn't work for me.
    I tested without firewall, without antivirus but it changed nothing. 😥
    I hope you can help me. I will not play to this game without cheating, no time for playing fair.
    Sorry for my bad english, I'm a belgian. 😅
    FILE ATTACHED
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