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Some Save game XML lines
 
TheJudgenJury  posted on Dec 05, 2018 4:15:43 PM - Report post

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A big thank you to Rusty_Nails who has found a good deal of this information.

This information is easily accessed, edited, and saved through the Save Game Editor's "Open in external editor". Make sure you have a program that can Edit XMLs and set it as the default program to open XMLs in. Otherwise it will open in Internet Explorer Which can't edit the contents, just look at it. If you need help setting default programs check google, it is different depending on OS and version.

This is my current list of known Blueprints, it should be added in the Save game XML under the heading: blueprints

These lines will need you to copy a blueprint line and replace the section in parenthesis with the line below.

General Production modules:
module_gen_prod_weaponcomponents_01
module_gen_prod_claytronics_01
module_gen_prod_missilecomponents_01
module_gen_prod_energycells_01
module_gen_prod_plasmaconductors_01
module_gen_prod_engineparts_01
module_gen_prod_shieldcomponents_01
module_gen_prod_advancedcomposites_01
module_gen_prod_dronecomponents_01
module_gen_prod_antimatterconverters_01
module_gen_prod_siliconwafers_01
module_gen_prod_scanningarrays_01
module_gen_prod_water_01
module_gen_prod_turretcomponents_01
module_gen_prod_superfluidcoolant_01
module_gen_prod_spices_01
module_gen_prod_refinedmetals_01
module_gen_prod_quantumtubes_01
module_gen_prod_microchips_01
module_gen_prod_hullparts_01
module_gen_prod_graphene_01
module_gen_prod_antimattercells_01
module_arg_prod_medicalsupplies_01
module_gen_prod_advancedelectronics_01
module_gen_prod_smartchips_01 (Thank you, Rusty_Nails)
module_gen_prod_fieldcoils_01 (Thank you, Rusty_Nails)

Argon Station Parts/Hardpoints:

module_arg_dock_m_01_lowtech
module_arg_stor_container_s_01
module_arg_conn_base_01
module_arg_conn_cross_01
module_arg_conn_vertical_01
module_arg_prod_meat_01
module_arg_dock_m_02_lowtech
module_arg_prod_foodrations_01
module_arg_stor_liquid_s_01
module_arg_def_claim_01
module_arg_stor_liquid_l_01
module_arg_pier_l_02
module_arg_pier_l_01 (Thank you, Rusty_Nails)
module_arg_dock_m_02
module_arg_conn_base_03
module_arg_stor_solid_m_01
module_arg_dock_m_02_hightech
module_arg_hab_l_01
module_arg_conn_base_02
module_arg_stor_container_m_01
module_arg_hab_m_01
module_arg_def_disc_01
module_arg_prod_wheat_01
module_arg_conn_vertical_02
module_arg_dock_m_01
module_arg_hab_s_01
module_arg_stor_solid_s_01
module_arg_stor_liquid_m_01
module_arg_stor_solid_l_01
module_arg_dock_m_01_hightech
module_arg_stor_container_l_01
module_arg_def_tube_01
module_arg_prod_spacefuel_01 (Thank you, Rusty_Nails)

Argon Hardpoints:

turret_arg_m_guided_02_mk1
shield_arg_s_standard_01_mk1
shield_arg_s_standard_01_mk2
shield_arg_m_standard_02_mk2
shield_arg_s_standard_01_mk3
turret_arg_m_dumbfire_02_mk1
turret_arg_m_shotgun_02_mk1
turret_arg_m_laser_02_mk1
turret_arg_m_plasma_02_mk1
shield_arg_xl_standard_01_mk1
turret_arg_m_gatling_02_mk1
shield_arg_m_standard_02_mk1
turret_arg_m_beam_02_mk1
shield_arg_l_standard_01_mk1
shield_arg_l_standard_01_mk2
turret_arg_l_laser_01_mk1
turret_arg_l_dumbfire_01_mk1
turret_arg_l_guided_01_mk1
turret_arg_l_beam_01_mk1
turret_arg_l_plasma_01_mk1
turret_arg_l_laser_01_mk1
turret_arg_l_dumbfire_01_mk1
turret_arg_l_guided_01_mk1
turret_arg_l_beam_01_mk1
turret_arg_l_plasma_01_mk1

Ship Mods : (Thank you, Rusty_Nails)

mod_ship_countermeasurecapacity_01_mk1
mod_ship_deployablecapacity_01_mk1
mod_ship_drag_01_mk1
mod_ship_mass_01_mk1
mod_ship_maxhull_01_mk1
mod_ship_missilecapacity_01_mk1
mod_ship_radarrange_01_mk1
mod_ship_unitcapacity_01_mk1
mod_engine_boostduration_01_mk1
mod_engine_boostthrust_01_mk1
mod_engine_boostthrust_02_mk1
mod_engine_forwardthrust_01_mk1
mod_engine_forwardthrust_02_mk1
mod_engine_rotationthrust_02_mk1
mod_engine_strafethrust_01_mk1
mod_engine_strafethrust_02_mk1
mod_engine_travelattacktime_01_mk1
mod_engine_travelchargetime_01_mk1
mod_engine_travelreleasetime_01_mk1
mod_engine_travelstartthrust_01_mk1
mod_engine_travelthrust_01_mk1
mod_engine_travelthrust_02_mk1
mod_shield_capacity_01_mk1
mod_shield_rechargedelay_01_mk1
mod_shield_rechargerate_01_mk1
mod_weapon_beamlength_01_mk1
mod_weapon_chargetime_01_mk1
mod_weapon_cooling_01_mk1
mod_weapon_cooling_02_mk1
mod_weapon_cooling_03_mk1
mod_weapon_damage_01_mk1
mod_weapon_damage_02_mk1
mod_weapon_damage_03_mk1
mod_weapon_lifetime_01_mk1
mod_weapon_mining_01_mk1
mod_weapon_reload_01_mk1
mod_weapon_rotationspeed_01_mk1
mod_weapon_speed_01_mk1
mod_weapon_sticktime_01_mk1
mod_ship_drag_01_mk2
mod_ship_mass_01_mk2
mod_ship_mass_01_mk3
mod_shield_capacity_01_mk2
mod_shield_rechargerate_01_mk2
mod_weapon_cooling_01_mk2
mod_weapon_cooling_02_mk2
mod_weapon_cooling_03_mk2
mod_weapon_cooling_04_mk2
mod_weapon_cooling_05_mk2
mod_weapon_damage_01_mk2
mod_weapon_damage_02_mk2
mod_weapon_damage_03_mk2
mod_weapon_damage_04_mk2
mod_weapon_damage_05_mk2
mod_weapon_sticktime_01_mk2
mod_weapon_sticktime_02_mk2
mod_weapon_sticktime_03_mk2
mod_engine_boostthrust_01_mk2
mod_engine_boostthrust_02_mk2
mod_engine_forwardthrust_01_mk2
mod_engine_forwardthrust_02_mk2
mod_engine_travelthrust_01_mk2
mod_engine_travelthrust_02_mk2
mod_engine_boostthrust_01_mk3
mod_engine_forwardthrust_01_mk3
mod_engine_rotationthrust_01_mk3
mod_engine_travelthrust_01_mk3
mod_shield_capacity_01_mk3
mod_shield_capacity_02_mk3
mod_shield_rechargerate_01_mk3
mod_weapon_damage_01_mk3
mod_weapon_damage_02_mk3
mod_weapon_mining_01_mk3
mod_weapon_speed_01_mk3

[Edited by TheJudgenJury, 12/10/2018 7:14:37 AM]

 
TheJudgenJury  posted on Dec 05, 2018 4:16:54 PM - Report post

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Highly recommend unlocking the PHQ before trying to add these.

You will need to copy the full line for a piece of research and change the ware= section to the below.

Under Heading: research
--------The below is the direct research you do through the menu after unlocking the PHQ
research_radioreceiver
research_sensorbooster
research_tradeinterface
research_teleportation
research_module_dock
research_module_production
research_module_storage
research_module_defence
research_module_habitation
research_teleportation_range_01
research_teleportation_range_02
research_teleportation_range_03
research_mod_ship_mk1
research_mod_ship_mk2
research_mod_ship_mk3
research_mod_shield_mk1
research_mod_shield_mk2
research_mod_shield_mk3
research_mod_engine_mk1
research_mod_engine_mk2
research_mod_engine_mk3
research_mod_weapon_mk1
research_mod_weapon_mk2
research_mod_weapon_mk3

Identified by Rusty_Nails

Above the section where the Blueprints are found is another section called Inventory Wares. Use the afore mentioned process to add these items that will allow you to build the equipment mods without having to hunt them down.

modpart_tuningsoftware
modpart_shieldgeneratorcoil_t1
modpart_shieldgeneratorcoil_t2
modpart_shieldgeneratorcoil_t3
modpart_highenergycatalyst
modpart_nividiumcrystallite
modpart_enginefuelinjector_t1
modpart_enginefuelinjector_t2
modpart_enginefuelinjector_t3
modpart_nividiumoxide
modpart_weaponchamber_t1
modpart_weaponchamber_t2
modpart_weaponchamber_t3
modpart_extendedfuelcontainer
modpart_shipnanoweave_t1
modpart_shipnanoweave_t2
modpart_shipnanoweave_t3

[Edited by TheJudgenJury, 12/10/2018 7:08:48 AM]

 
TheJudgenJury  posted on Dec 05, 2018 4:42:33 PM - Report post

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***Warning*** Adding these lines does not trigger relations related events in game.

Lines to add to Relations section in a savegame XML to help the savegame editor find them.

You can copy an existing 'booster" line to get the format. Do not use the "relation" format, that appears to be for setting permanent faction relations, unless that is your goal.

Relation level range from -1 to 1 covering -0.9 through 0.9 for the middle relations.

Known relation settings:
.01 sets relation to +10, .009 to +9 (if you set it to +9 you will trigger the ceremony for promotion)

My current relation from game generation with Scaleplate is -0.0032, this comes out in game to -5.

Unknown how the actual decimal system is setup but it may be a scaling numeric based upon the amount of Relation points needed to move to the next level.

Under "player" add the lines
alliance
antigone
argon
civilian
criminal
hatikvah
holyorder
ministry
paranid
scaleplate
smuggler
teladi

Under each faction heading under the Relations heading you need to add

player

And set the desired faction relation towards you. Relations that show in game are the faction relation to you so this last setting will be what is reflected in your pilot record. Setting it to 1 sets my relation to +30 "allied"

It is recommend to change the relation setting under both the faction and player section to the same number, this should prevent any discrepancies in the faction relations.

This is by no means a full list. If you have modules or research not listed above please post it and I'll make sure it gets added to the list. Thank you.

[Edited by TheJudgenJury, 12/5/2018 10:45:58 PM]

 
TheJudgenJury  posted on Dec 06, 2018 6:30:58 AM - Report post

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Teladi Station Module: (Thank you, Rusty_Nails)

module_tel_prod_teladianium_01
module_tel_prod_scanningarrays_01
module_tel_def_disc_01
module_tel_prod_swampplant_01
module_tel_conn_vertical_02
module_tel_conn_vertical_01
module_tel_def_tube_01
module_tel_stor_liquid_l_01
module_tel_stor_container_s_01
module_tel_stor_solid_l_01
module_tel_def_claim_01
module_tel_stor_solid_s_01
module_tel_stor_liquid_m_01
module_tel_prod_sunriseflowers_01
module_tel_stor_container_m_01
module_tel_prod_engineparts_01
module_tel_prod_nostropoil_01
module_tel_conn_base_01
module_tel_prod_advancedcomposites_01
module_tel_hab_l_01
module_tel_stor_solid_m_01
module_tel_conn_base_03
module_tel_stor_liquid_s_01
module_tel_prod_hullparts_01
module_tel_stor_container_l_01
module_tel_conn_cross_01
module_tel_pier_l_01
module_tel_conn_base_02
module_tel_hab_m_01
module_tel_pier_l_02
module_tel_pier_l_03
module_tel_hab_s_01

Teladi Turrets/Shields:
turret_tel_m_laser_02_mk1
turret_tel_m_shotgun_02_mk1
shield_tel_s_standard_01_mk2
turret_tel_m_plasma_02_mk1
turret_tel_m_dumbfire_02_mk1
turret_tel_m_guided_02_mk1
turret_tel_m_gatling_02_mk1
shield_tel_m_standard_02_mk1
shield_tel_xl_standard_01_mk1
shield_tel_m_standard_02_mk2
shield_tel_s_standard_01_mk1
shield_tel_s_standard_01_mk3
turret_tel_m_beam_02_mk1
turret_tel_l_laser_01_mk1
turret_tel_l_dumbfire_01_mk1
turret_tel_l_guided_01_mk1
turret_tel_l_beam_01_mk1
turret_tel_l_plasma_01_mk1
shield_tel_l_standard_01_mk1
shield_tel_l_standard_01_mk2
turret_tel_l_laser_01_mk1
turret_tel_l_dumbfire_01_mk1
turret_tel_l_guided_01_mk1
turret_tel_l_beam_01_mk1
turret_tel_l_plasma_01_mk1

Pirate Modules/Illegal goods Prod:

module_par_prod_majadust_01
module_tel_prod_spaceweed_01

[Edited by TheJudgenJury, 12/10/2018 7:09:58 AM]

 
TheJudgenJury  posted on Dec 06, 2018 6:31:20 AM - Report post

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Parinid Station Modules: (Thank you, Rusty_Nails)

module_par_prod_medicalsupplies_01
module_par_conn_cross_03
module_par_conn_cross_02
module_par_conn_base_02
module_par_stor_container_m_01
module_par_stor_liquid_l_01
module_par_stor_solid_l_01
module_par_prod_sojahusk_01
module_par_conn_base_03
module_par_conn_vertical_02
module_par_prod_majasnails_01
module_par_pier_l_02
module_par_stor_solid_s_01
module_par_hab_s_01
module_par_stor_liquid_s_01
module_par_stor_solid_m_01
module_par_stor_liquid_m_01
module_par_hab_m_01
module_par_stor_container_l_01
module_par_def_tube_01
module_par_def_claim_01
module_par_hab_l_01
module_par_def_disc_01

Paranid Turrets/Shields: (Thank you, Rusty_Nails)

shield_par_m_standard_02_mk2
shield_par_s_standard_01_mk1
shield_par_s_standard_01_mk3
shield_par_xl_standard_01_mk1
turret_par_m_guided_02_mk1
turret_par_m_laser_02_mk1
shield_par_m_standard_02_mk1
shield_par_s_standard_01_mk2
turret_par_m_dumbfire_02_mk1
turret_par_m_gatling_02_mk1
turret_par_m_beam_02_mk1
turret_par_m_plasma_02_mk1
turret_par_m_shotgun_02_mk1
shield_par_l_standard_01_mk1
shield_par_l_standard_01_mk2
turret_par_l_laser_01_mk1
turret_par_l_dumbfire_01_mk1
turret_par_l_guided_01_mk1
turret_par_l_beam_01_mk1
turret_par_l_plasma_01_mk1
turret_par_l_laser_01_mk1
turret_par_l_dumbfire_01_mk1
turret_par_l_guided_01_mk1
turret_par_l_beam_01_mk1
turret_par_l_plasma_01_mk1

[Edited by TheJudgenJury, 12/10/2018 7:10:16 AM]

 
Rusty_Nails  posted on Dec 07, 2018 10:01:12 AM - Report post

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Cleaning the thread

[Edited by Rusty_Nails, 12/8/2018 2:48:23 AM]

 
Rusty_Nails  posted on Dec 07, 2018 10:03:22 AM - Report post

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Good list! Lets see if anything else comes up

[Edited by Rusty_Nails, 12/8/2018 2:48:04 AM]

 
TheJudgenJury  posted on Dec 07, 2018 11:59:58 AM - Report post

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Thank you, I have added your list to my master list and credited the information.
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