TheJudgenJury posted on Dec 05, 2018 4:15:43 PM - Report post
A big thank you to Rusty_Nails who has found a good deal of this information.
This information is easily accessed, edited, and saved through the Save Game Editor's "Open in external editor". Make sure you have a program that can Edit XMLs and set it as the default program to open XMLs in. Otherwise it will open in Internet Explorer Which can't edit the contents, just look at it. If you need help setting default programs check google, it is different depending on OS and version.
This is my current list of known Blueprints, it should be added in the Save game XML under the heading: blueprints
These lines will need you to copy a blueprint line and replace the section in parenthesis with the line below.
TheJudgenJury posted on Dec 05, 2018 4:16:54 PM - Report post
Highly recommend unlocking the PHQ before trying to add these.
You will need to copy the full line for a piece of research and change the ware= section to the below.
Under Heading: research --------The below is the direct research you do through the menu after unlocking the PHQ research_radioreceiver research_sensorbooster research_tradeinterface research_teleportation research_module_dock research_module_production research_module_storage research_module_defence research_module_habitation research_teleportation_range_01 research_teleportation_range_02 research_teleportation_range_03 research_mod_ship_mk1 research_mod_ship_mk2 research_mod_ship_mk3 research_mod_shield_mk1 research_mod_shield_mk2 research_mod_shield_mk3 research_mod_engine_mk1 research_mod_engine_mk2 research_mod_engine_mk3 research_mod_weapon_mk1 research_mod_weapon_mk2 research_mod_weapon_mk3
Identified by Rusty_Nails
Above the section where the Blueprints are found is another section called Inventory Wares. Use the afore mentioned process to add these items that will allow you to build the equipment mods without having to hunt them down.
TheJudgenJury posted on Dec 05, 2018 4:42:33 PM - Report post
***Warning*** Adding these lines does not trigger relations related events in game.
Lines to add to Relations section in a savegame XML to help the savegame editor find them.
You can copy an existing 'booster" line to get the format. Do not use the "relation" format, that appears to be for setting permanent faction relations, unless that is your goal.
Relation level range from -1 to 1 covering -0.9 through 0.9 for the middle relations.
Known relation settings: .01 sets relation to +10, .009 to +9 (if you set it to +9 you will trigger the ceremony for promotion)
My current relation from game generation with Scaleplate is -0.0032, this comes out in game to -5.
Unknown how the actual decimal system is setup but it may be a scaling numeric based upon the amount of Relation points needed to move to the next level.
Under "player" add the lines alliance antigone argon civilian criminal hatikvah holyorder ministry paranid scaleplate smuggler teladi
Under each faction heading under the Relations heading you need to add
And set the desired faction relation towards you. Relations that show in game are the faction relation to you so this last setting will be what is reflected in your pilot record. Setting it to 1 sets my relation to +30 "allied"
It is recommend to change the relation setting under both the faction and player section to the same number, this should prevent any discrepancies in the faction relations.
This is by no means a full list. If you have modules or research not listed above please post it and I'll make sure it gets added to the list. Thank you.
[Edited by TheJudgenJury, 12/5/2018 10:45:58 PM]
TheJudgenJury posted on Dec 06, 2018 6:30:58 AM - Report post