X4: Foundations Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our X4: Foundations Trainer is now available and supports STEAM. Our X4: Foundations message board is available to provide feedback on our trainers or cheats.
X4:  Foundations Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  Some Save game XML lines
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 05, 2018 4:15:43 PM - Report post
     
    A big thank you to Rusty_Nails who has found a good deal of this information.

    This information is easily accessed, edited, and saved through the Save Game Editor's "Open in external editor". Make sure you have a program that can Edit XMLs and set it as the default program to open XMLs in. Otherwise it will open in Internet Explorer Which can't edit the contents, just look at it. If you need help setting default programs check google, it is different depending on OS and version.

    This is my current list of known Blueprints, it should be added in the Save game XML under the heading: blueprints

    These lines will need you to copy a blueprint line and replace the section in parenthesis with the line below.

    General Production modules:
    module_gen_prod_weaponcomponents_01
    module_gen_prod_claytronics_01
    module_gen_prod_missilecomponents_01
    module_gen_prod_energycells_01
    module_gen_prod_plasmaconductors_01
    module_gen_prod_engineparts_01
    module_gen_prod_shieldcomponents_01
    module_gen_prod_advancedcomposites_01
    module_gen_prod_dronecomponents_01
    module_gen_prod_antimatterconverters_01
    module_gen_prod_siliconwafers_01
    module_gen_prod_scanningarrays_01
    module_gen_prod_water_01
    module_gen_prod_turretcomponents_01
    module_gen_prod_superfluidcoolant_01
    module_gen_prod_spices_01
    module_gen_prod_refinedmetals_01
    module_gen_prod_quantumtubes_01
    module_gen_prod_microchips_01
    module_gen_prod_hullparts_01
    module_gen_prod_graphene_01
    module_gen_prod_antimattercells_01
    module_arg_prod_medicalsupplies_01
    module_gen_prod_advancedelectronics_01
    module_gen_prod_smartchips_01 (Thank you, Rusty_Nails)
    module_gen_prod_fieldcoils_01 (Thank you, Rusty_Nails)

    Argon Station Parts/Hardpoints:

    module_arg_dock_m_01_lowtech
    module_arg_stor_container_s_01
    module_arg_conn_base_01
    module_arg_conn_cross_01
    module_arg_conn_vertical_01
    module_arg_prod_meat_01
    module_arg_dock_m_02_lowtech
    module_arg_prod_foodrations_01
    module_arg_stor_liquid_s_01
    module_arg_def_claim_01
    module_arg_stor_liquid_l_01
    module_arg_pier_l_02
    module_arg_pier_l_01 (Thank you, Rusty_Nails)
    module_arg_dock_m_02
    module_arg_conn_base_03
    module_arg_stor_solid_m_01
    module_arg_dock_m_02_hightech
    module_arg_hab_l_01
    module_arg_conn_base_02
    module_arg_stor_container_m_01
    module_arg_hab_m_01
    module_arg_def_disc_01
    module_arg_prod_wheat_01
    module_arg_conn_vertical_02
    module_arg_dock_m_01
    module_arg_hab_s_01
    module_arg_stor_solid_s_01
    module_arg_stor_liquid_m_01
    module_arg_stor_solid_l_01
    module_arg_dock_m_01_hightech
    module_arg_stor_container_l_01
    module_arg_def_tube_01
    module_arg_prod_spacefuel_01 (Thank you, Rusty_Nails)

    Argon Hardpoints:

    turret_arg_m_guided_02_mk1
    shield_arg_s_standard_01_mk1
    shield_arg_s_standard_01_mk2
    shield_arg_m_standard_02_mk2
    shield_arg_s_standard_01_mk3
    turret_arg_m_dumbfire_02_mk1
    turret_arg_m_shotgun_02_mk1
    turret_arg_m_laser_02_mk1
    turret_arg_m_plasma_02_mk1
    shield_arg_xl_standard_01_mk1
    turret_arg_m_gatling_02_mk1
    shield_arg_m_standard_02_mk1
    turret_arg_m_beam_02_mk1
    shield_arg_l_standard_01_mk1
    shield_arg_l_standard_01_mk2
    turret_arg_l_laser_01_mk1
    turret_arg_l_dumbfire_01_mk1
    turret_arg_l_guided_01_mk1
    turret_arg_l_beam_01_mk1
    turret_arg_l_plasma_01_mk1
    turret_arg_l_laser_01_mk1
    turret_arg_l_dumbfire_01_mk1
    turret_arg_l_guided_01_mk1
    turret_arg_l_beam_01_mk1
    turret_arg_l_plasma_01_mk1

    Ship Mods : (Thank you, Rusty_Nails)

    mod_ship_countermeasurecapacity_01_mk1
    mod_ship_deployablecapacity_01_mk1
    mod_ship_drag_01_mk1
    mod_ship_mass_01_mk1
    mod_ship_maxhull_01_mk1
    mod_ship_missilecapacity_01_mk1
    mod_ship_radarrange_01_mk1
    mod_ship_unitcapacity_01_mk1
    mod_engine_boostduration_01_mk1
    mod_engine_boostthrust_01_mk1
    mod_engine_boostthrust_02_mk1
    mod_engine_forwardthrust_01_mk1
    mod_engine_forwardthrust_02_mk1
    mod_engine_rotationthrust_02_mk1
    mod_engine_strafethrust_01_mk1
    mod_engine_strafethrust_02_mk1
    mod_engine_travelattacktime_01_mk1
    mod_engine_travelchargetime_01_mk1
    mod_engine_travelreleasetime_01_mk1
    mod_engine_travelstartthrust_01_mk1
    mod_engine_travelthrust_01_mk1
    mod_engine_travelthrust_02_mk1
    mod_shield_capacity_01_mk1
    mod_shield_rechargedelay_01_mk1
    mod_shield_rechargerate_01_mk1
    mod_weapon_beamlength_01_mk1
    mod_weapon_chargetime_01_mk1
    mod_weapon_cooling_01_mk1
    mod_weapon_cooling_02_mk1
    mod_weapon_cooling_03_mk1
    mod_weapon_damage_01_mk1
    mod_weapon_damage_02_mk1
    mod_weapon_damage_03_mk1
    mod_weapon_lifetime_01_mk1
    mod_weapon_mining_01_mk1
    mod_weapon_reload_01_mk1
    mod_weapon_rotationspeed_01_mk1
    mod_weapon_speed_01_mk1
    mod_weapon_sticktime_01_mk1
    mod_ship_drag_01_mk2
    mod_ship_mass_01_mk2
    mod_ship_mass_01_mk3
    mod_shield_capacity_01_mk2
    mod_shield_rechargerate_01_mk2
    mod_weapon_cooling_01_mk2
    mod_weapon_cooling_02_mk2
    mod_weapon_cooling_03_mk2
    mod_weapon_cooling_04_mk2
    mod_weapon_cooling_05_mk2
    mod_weapon_damage_01_mk2
    mod_weapon_damage_02_mk2
    mod_weapon_damage_03_mk2
    mod_weapon_damage_04_mk2
    mod_weapon_damage_05_mk2
    mod_weapon_sticktime_01_mk2
    mod_weapon_sticktime_02_mk2
    mod_weapon_sticktime_03_mk2
    mod_engine_boostthrust_01_mk2
    mod_engine_boostthrust_02_mk2
    mod_engine_forwardthrust_01_mk2
    mod_engine_forwardthrust_02_mk2
    mod_engine_travelthrust_01_mk2
    mod_engine_travelthrust_02_mk2
    mod_engine_boostthrust_01_mk3
    mod_engine_forwardthrust_01_mk3
    mod_engine_rotationthrust_01_mk3
    mod_engine_travelthrust_01_mk3
    mod_shield_capacity_01_mk3
    mod_shield_capacity_02_mk3
    mod_shield_rechargerate_01_mk3
    mod_weapon_damage_01_mk3
    mod_weapon_damage_02_mk3
    mod_weapon_mining_01_mk3
    mod_weapon_speed_01_mk3

    [Edited by TheJudgenJury, 12/10/2018 7:14:37 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 05, 2018 4:16:54 PM - Report post
     
    Highly recommend unlocking the PHQ before trying to add these.

    You will need to copy the full line for a piece of research and change the ware= section to the below.

    Under Heading: research
    --------The below is the direct research you do through the menu after unlocking the PHQ
    research_radioreceiver
    research_sensorbooster
    research_tradeinterface
    research_teleportation
    research_module_dock
    research_module_production
    research_module_storage
    research_module_defence
    research_module_habitation
    research_teleportation_range_01
    research_teleportation_range_02
    research_teleportation_range_03
    research_mod_ship_mk1
    research_mod_ship_mk2
    research_mod_ship_mk3
    research_mod_shield_mk1
    research_mod_shield_mk2
    research_mod_shield_mk3
    research_mod_engine_mk1
    research_mod_engine_mk2
    research_mod_engine_mk3
    research_mod_weapon_mk1
    research_mod_weapon_mk2
    research_mod_weapon_mk3

    Identified by Rusty_Nails

    Above the section where the Blueprints are found is another section called Inventory Wares. Use the afore mentioned process to add these items that will allow you to build the equipment mods without having to hunt them down.

    modpart_tuningsoftware
    modpart_shieldgeneratorcoil_t1
    modpart_shieldgeneratorcoil_t2
    modpart_shieldgeneratorcoil_t3
    modpart_highenergycatalyst
    modpart_nividiumcrystallite
    modpart_enginefuelinjector_t1
    modpart_enginefuelinjector_t2
    modpart_enginefuelinjector_t3
    modpart_nividiumoxide
    modpart_weaponchamber_t1
    modpart_weaponchamber_t2
    modpart_weaponchamber_t3
    modpart_extendedfuelcontainer
    modpart_shipnanoweave_t1
    modpart_shipnanoweave_t2
    modpart_shipnanoweave_t3

    [Edited by TheJudgenJury, 12/10/2018 7:08:48 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 05, 2018 4:42:33 PM - Report post
     
    ***Warning*** Adding these lines does not trigger relations related events in game.

    Lines to add to Relations section in a savegame XML to help the savegame editor find them.

    You can copy an existing 'booster" line to get the format. Do not use the "relation" format, that appears to be for setting permanent faction relations, unless that is your goal.

    Relation level range from -1 to 1 covering -0.9 through 0.9 for the middle relations.

    Known relation settings:
    .01 sets relation to +10, .009 to +9 (if you set it to +9 you will trigger the ceremony for promotion)

    My current relation from game generation with Scaleplate is -0.0032, this comes out in game to -5.

    Unknown how the actual decimal system is setup but it may be a scaling numeric based upon the amount of Relation points needed to move to the next level.

    Under "player" add the lines
    alliance
    antigone
    argon
    civilian
    criminal
    hatikvah
    holyorder
    ministry
    paranid
    scaleplate
    smuggler
    teladi

    Under each faction heading under the Relations heading you need to add

    player

    And set the desired faction relation towards you. Relations that show in game are the faction relation to you so this last setting will be what is reflected in your pilot record. Setting it to 1 sets my relation to +30 "allied"

    It is recommend to change the relation setting under both the faction and player section to the same number, this should prevent any discrepancies in the faction relations.

    This is by no means a full list. If you have modules or research not listed above please post it and I'll make sure it gets added to the list. Thank you.

    [Edited by TheJudgenJury, 12/5/2018 10:45:58 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 06, 2018 6:30:58 AM - Report post
     
    Teladi Station Module: (Thank you, Rusty_Nails)

    module_tel_prod_teladianium_01
    module_tel_prod_scanningarrays_01
    module_tel_def_disc_01
    module_tel_prod_swampplant_01
    module_tel_conn_vertical_02
    module_tel_conn_vertical_01
    module_tel_def_tube_01
    module_tel_stor_liquid_l_01
    module_tel_stor_container_s_01
    module_tel_stor_solid_l_01
    module_tel_def_claim_01
    module_tel_stor_solid_s_01
    module_tel_stor_liquid_m_01
    module_tel_prod_sunriseflowers_01
    module_tel_stor_container_m_01
    module_tel_prod_engineparts_01
    module_tel_prod_nostropoil_01
    module_tel_conn_base_01
    module_tel_prod_advancedcomposites_01
    module_tel_hab_l_01
    module_tel_stor_solid_m_01
    module_tel_conn_base_03
    module_tel_stor_liquid_s_01
    module_tel_prod_hullparts_01
    module_tel_stor_container_l_01
    module_tel_conn_cross_01
    module_tel_pier_l_01
    module_tel_conn_base_02
    module_tel_hab_m_01
    module_tel_pier_l_02
    module_tel_pier_l_03
    module_tel_hab_s_01

    Teladi Turrets/Shields:
    turret_tel_m_laser_02_mk1
    turret_tel_m_shotgun_02_mk1
    shield_tel_s_standard_01_mk2
    turret_tel_m_plasma_02_mk1
    turret_tel_m_dumbfire_02_mk1
    turret_tel_m_guided_02_mk1
    turret_tel_m_gatling_02_mk1
    shield_tel_m_standard_02_mk1
    shield_tel_xl_standard_01_mk1
    shield_tel_m_standard_02_mk2
    shield_tel_s_standard_01_mk1
    shield_tel_s_standard_01_mk3
    turret_tel_m_beam_02_mk1
    turret_tel_l_laser_01_mk1
    turret_tel_l_dumbfire_01_mk1
    turret_tel_l_guided_01_mk1
    turret_tel_l_beam_01_mk1
    turret_tel_l_plasma_01_mk1
    shield_tel_l_standard_01_mk1
    shield_tel_l_standard_01_mk2
    turret_tel_l_laser_01_mk1
    turret_tel_l_dumbfire_01_mk1
    turret_tel_l_guided_01_mk1
    turret_tel_l_beam_01_mk1
    turret_tel_l_plasma_01_mk1

    Pirate Modules/Illegal goods Prod:

    module_par_prod_majadust_01
    module_tel_prod_spaceweed_01

    [Edited by TheJudgenJury, 12/10/2018 7:09:58 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 06, 2018 6:31:20 AM - Report post
     
    Parinid Station Modules: (Thank you, Rusty_Nails)

    module_par_prod_medicalsupplies_01
    module_par_conn_cross_03
    module_par_conn_cross_02
    module_par_conn_base_02
    module_par_stor_container_m_01
    module_par_stor_liquid_l_01
    module_par_stor_solid_l_01
    module_par_prod_sojahusk_01
    module_par_conn_base_03
    module_par_conn_vertical_02
    module_par_prod_majasnails_01
    module_par_pier_l_02
    module_par_stor_solid_s_01
    module_par_hab_s_01
    module_par_stor_liquid_s_01
    module_par_stor_solid_m_01
    module_par_stor_liquid_m_01
    module_par_hab_m_01
    module_par_stor_container_l_01
    module_par_def_tube_01
    module_par_def_claim_01
    module_par_hab_l_01
    module_par_def_disc_01

    Paranid Turrets/Shields: (Thank you, Rusty_Nails)

    shield_par_m_standard_02_mk2
    shield_par_s_standard_01_mk1
    shield_par_s_standard_01_mk3
    shield_par_xl_standard_01_mk1
    turret_par_m_guided_02_mk1
    turret_par_m_laser_02_mk1
    shield_par_m_standard_02_mk1
    shield_par_s_standard_01_mk2
    turret_par_m_dumbfire_02_mk1
    turret_par_m_gatling_02_mk1
    turret_par_m_beam_02_mk1
    turret_par_m_plasma_02_mk1
    turret_par_m_shotgun_02_mk1
    shield_par_l_standard_01_mk1
    shield_par_l_standard_01_mk2
    turret_par_l_laser_01_mk1
    turret_par_l_dumbfire_01_mk1
    turret_par_l_guided_01_mk1
    turret_par_l_beam_01_mk1
    turret_par_l_plasma_01_mk1
    turret_par_l_laser_01_mk1
    turret_par_l_dumbfire_01_mk1
    turret_par_l_guided_01_mk1
    turret_par_l_beam_01_mk1
    turret_par_l_plasma_01_mk1

    [Edited by TheJudgenJury, 12/10/2018 7:10:16 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Rusty_Nails
    ELITE
    Rusty_Nails posted on Dec 07, 2018 10:01:12 AM - Report post
     
    Cleaning the thread

    [Edited by Rusty_Nails, 12/8/2018 2:48:23 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Rusty_Nails
    ELITE
    Rusty_Nails posted on Dec 07, 2018 10:03:22 AM - Report post
     
    Good list! Lets see if anything else comes up

    [Edited by Rusty_Nails, 12/8/2018 2:48:04 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheJudgenJury
    ELITE
    TheJudgenJury posted on Dec 07, 2018 11:59:58 AM - Report post
     
    Thank you, I have added your list to my master list and credited the information.
Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 7:52:46 PM