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  Some Save game XML lines
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Rusty_Nails
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    Rusty_Nails posted on Dec 08, 2018 6:20:47 AM - Report post
     
    It seems like i didnt have all the research done when i posted the mod blueprints. thus the list i gave you was incomplete.

    This should be all of them.

    mod_ship_countermeasurecapacity_01_mk1
    mod_ship_deployablecapacity_01_mk1
    mod_ship_drag_01_mk1
    mod_ship_mass_01_mk1
    mod_ship_maxhull_01_mk1
    mod_ship_missilecapacity_01_mk1
    mod_ship_radarrange_01_mk1
    mod_ship_unitcapacity_01_mk1
    mod_engine_boostduration_01_mk1
    mod_engine_boostthrust_01_mk1
    mod_engine_boostthrust_02_mk1
    mod_engine_forwardthrust_01_mk1
    mod_engine_forwardthrust_02_mk1
    mod_engine_rotationthrust_02_mk1
    mod_engine_strafethrust_01_mk1
    mod_engine_strafethrust_02_mk1
    mod_engine_travelattacktime_01_mk1
    mod_engine_travelchargetime_01_mk1
    mod_engine_travelreleasetime_01_mk1
    mod_engine_travelstartthrust_01_mk1
    mod_engine_travelthrust_01_mk1
    mod_engine_travelthrust_02_mk1
    mod_shield_capacity_01_mk1
    mod_shield_rechargedelay_01_mk1
    mod_shield_rechargerate_01_mk1
    mod_weapon_beamlength_01_mk1
    mod_weapon_chargetime_01_mk1
    mod_weapon_cooling_01_mk1
    mod_weapon_cooling_02_mk1
    mod_weapon_cooling_03_mk1
    mod_weapon_damage_01_mk1
    mod_weapon_damage_02_mk1
    mod_weapon_damage_03_mk1
    mod_weapon_lifetime_01_mk1
    mod_weapon_mining_01_mk1
    mod_weapon_reload_01_mk1
    mod_weapon_rotationspeed_01_mk1
    mod_weapon_speed_01_mk1
    mod_weapon_sticktime_01_mk1
    mod_ship_drag_01_mk2
    mod_ship_mass_01_mk2
    mod_ship_mass_01_mk3
    mod_shield_capacity_01_mk2
    mod_shield_rechargerate_01_mk2
    mod_weapon_cooling_01_mk2
    mod_weapon_cooling_02_mk2
    mod_weapon_cooling_03_mk2
    mod_weapon_cooling_04_mk2
    mod_weapon_cooling_05_mk2
    mod_weapon_damage_01_mk2
    mod_weapon_damage_02_mk2
    mod_weapon_damage_03_mk2
    mod_weapon_damage_04_mk2
    mod_weapon_damage_05_mk2
    mod_weapon_sticktime_01_mk2
    mod_weapon_sticktime_02_mk2
    mod_weapon_sticktime_03_mk2
    mod_engine_boostthrust_01_mk2
    mod_engine_boostthrust_02_mk2
    mod_engine_forwardthrust_01_mk2
    mod_engine_forwardthrust_02_mk2
    mod_engine_travelthrust_01_mk2
    mod_engine_travelthrust_02_mk2
    mod_engine_boostthrust_01_mk3
    mod_engine_forwardthrust_01_mk3
    mod_engine_rotationthrust_01_mk3
    mod_engine_travelthrust_01_mk3
    mod_shield_capacity_01_mk3
    mod_shield_capacity_02_mk3
    mod_shield_rechargerate_01_mk3
    mod_weapon_damage_01_mk3
    mod_weapon_damage_02_mk3
    mod_weapon_mining_01_mk3
    mod_weapon_speed_01_mk3

    Will edit this when the list gets updated
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Rusty_Nails posted on Dec 08, 2018 11:01:10 AM - Report post
     
    I found that I could not build the large shield and large turrets on my station defence platforms. Even when I had allegedly unlocked everything, according to the faction representatives.

    So, I thought about adding them myself. I started by changing a letter in a line, from this:

    blueprint ware="shield_arg_m_standard_01_mk1"

    to this

    blueprint ware="shield_arg_l_standard_01_mk1"

    Lo and behold, It worked. Did the same for the turrets. I now have both large shield and large turrets.

    The list is as follows.

    shield_arg_l_standard_01_mk1
    shield_par_l_standard_01_mk1
    shield_tel_l_standard_01_mk1
    shield_arg_l_standard_01_mk2
    shield_par_l_standard_01_mk2
    shield_tel_l_standard_01_mk2
    turret_arg_l_laser_01_mk1
    turret_arg_l_dumbfire_01_mk1
    turret_arg_l_guided_01_mk1
    turret_arg_l_beam_01_mk1
    turret_arg_l_plasma_01_mk1
    turret_par_l_laser_01_mk1
    turret_par_l_dumbfire_01_mk1
    turret_par_l_guided_01_mk1
    turret_par_l_beam_01_mk1
    turret_par_l_plasma_01_mk1
    turret_tel_l_laser_01_mk1
    turret_tel_l_dumbfire_01_mk1
    turret_tel_l_guided_01_mk1
    turret_tel_l_beam_01_mk1
    turret_tel_l_plasma_01_mk1
    turret_arg_l_laser_01_mk1
    turret_arg_l_dumbfire_01_mk1
    turret_arg_l_guided_01_mk1
    turret_arg_l_beam_01_mk1
    turret_arg_l_plasma_01_mk1
    turret_par_l_laser_01_mk1
    turret_par_l_dumbfire_01_mk1
    turret_par_l_guided_01_mk1
    turret_par_l_beam_01_mk1
    turret_par_l_plasma_01_mk1
    turret_tel_l_laser_01_mk1
    turret_tel_l_dumbfire_01_mk1
    turret_tel_l_guided_01_mk1
    turret_tel_l_beam_01_mk1
    turret_tel_l_plasma_01_mk1

    [Edited by Rusty_Nails, 12/8/2018 11:11:01 AM]

    [Edited by Rusty_Nails, 12/8/2018 12:22:08 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Rusty_Nails posted on Dec 08, 2018 2:33:40 PM - Report post
     
    This is getting interesting...

    You know the modifications we can craft (once researched)? They take these special mod parts to make and they can be pretty hard to find. Well, not if you add them to your inventory! It can be found in the save file, only a few pages above the blueprints tab. Search blueprints in Notepad ++. (You should only get 2 hits.)

    The full list are:

    modpart_tuningsoftware
    modpart_shieldgeneratorcoil_t1
    modpart_shieldgeneratorcoil_t2
    modpart_shieldgeneratorcoil_t3
    modpart_highenergycatalyst
    modpart_nividiumcrystallite
    modpart_enginefuelinjector_t1
    modpart_enginefuelinjector_t2
    modpart_enginefuelinjector_t3
    modpart_nividiumoxide
    modpart_weaponchamber_t1
    modpart_weaponchamber_t2
    modpart_weaponchamber_t3
    modpart_extendedfuelcontainer
    modpart_shipnanoweave_t1
    modpart_shipnanoweave_t2
    modpart_shipnanoweave_t3

    I added one thousand of each and I can now make mods to my heart's content!

    Best,

    [Edited by Rusty_Nails, 12/8/2018 2:34:32 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    TheJudgenJury posted on Dec 10, 2018 7:13:14 AM - Report post
     
    I have made the updates. Thank you again.
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