Cliff Empire Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Cliff Empire Trainer is now available for version 1.35f1 - old graphic and supports STEAM. Our Cliff Empire message board is available to provide feedback on our trainers or cheats.
Cliff Empire Trainer
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  Cliff Empire Trainer
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on May 04, 2018 10:12:20 AM - Report post
     
    DOWNLOAD TRAINER



    Cliff Empire (None-Remastered) by cheathappens.com
    -------------------------------------------------------


    Activating this trainer
    -------------------------------------------------------
    If not state otherwise below, press F1 at main menu.
    Listen for 'Trainer Activated'.
    Press desired hotkey. All hotkeys can be changed on the trainer.


    Trainer Options
    -------------------------------------------------------
    # Player
    NumPad1: Change Cryptocurrency
    NumPad2: Instant Build
    NumPad3: Change Wind Energy Production
    NumPad4: Super Speed
    NumPad5: Instant Production
    NumPad6: Instant Research



    Editor Options
    -------------------------------------------------------
    # Current Area
    Cryptocurrency
    Wind Energy Production
    Sun Energy Production
    Max Population
    Current Population
    People Wishing To Settle
    Current Population Virtual
    Workers Requested
    Current Workers



    Notes
    -------------------------------------------------------
    This trainer does NOT work with the 'remastered' edition.

    Change Cryptocurrency:
    Change Wind Energy Production:
    You MUST click on the area button at the top first to let the trainer know for which area the cheats belong to.

    Instant Build:
    Has to be activated before starting construction.

    Current Area' Cryptocurrency:
    Current Area' Wind Energy Production:
    Current Area' Sun Energy Production:
    Current Area' Max Population:
    Current Area' Current Population:
    You MUST click on the area button at the top first to let the trainer know for which area the cheats belong to.



    ====================================================================

    Mute Hotkeys:
    -------------------------------------------------------
    To temporarily disable the Hotkeys, press CTRL-H after trainer is
    activated. You can use CTRL-H to re-activate the Hotkeys as well.
    You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.



    Troubleshooting
    -------------------------------------------------------
    Requirements:
    Aurora: www.cheathappens.com/trainers.asp

    Support:
    www.cheathappens.com/support.asp



    AUTHENTICITY NOTICE:
    -------------------------------------------------------

    PLEASE REVIEW OUR PRIVACY POLICY AT HTTPS://WWW.CHEATHAPPENS.COM/PRIVACYPOLICY.ASP

    Get more trainers and updates at www.cheathappens.com


    [Edited by moderator DragonStryder, 1/12/2024 4:09:58 PM]

    Chris O'Rorke (chris@cheathappens.com)
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
    ------------------
    Visit AidaSkins.com for the best AIDA64 custom skins around.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cashman123
    ELITE
    cashman123 posted on May 07, 2018 1:30:38 PM - Report post
     
    I haven't tested with the other resource options but the "matter" function adds fake matter to the storage. The "stored" number goes up, but once the initial allowance of matter you start with runs out they act as though it's not there, and only take the trickle that is produced by the matter mine.
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on May 08, 2018 12:40:42 AM - Report post
     
    quote:
    originally posted by cashman123

    I haven't tested with the other resource options but the "matter" function adds fake matter to the storage. The "stored" number goes up, but once the initial allowance of matter you start with runs out they act as though it's not there, and only take the trickle that is produced by the matter mine.

    Please check your PMs - thank you.

    Good for health, bad for education.
  • Premium Plus
    Send a message to Avarion
    TIER &
    Avarion posted on May 13, 2018 7:33:24 AM - Report post
     
    I have the same problem. The new material is visible on the storage, but it is not used.
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on May 13, 2018 7:34:59 AM - Report post
     
    Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.
    Good for health, bad for education.
  • Tier 7
    Send a message to AviusCaelestis
    TIER 7
    AviusCaelestis posted on Nov 01, 2018 11:16:27 PM - Report post
     
    Hey all. Thanks for the update. A note though:

    The options to set supplies do not function. I'd recommend removing these options since all they do is change the number in the inventory screen (if you watch your buildings you will notice that they do not use any of that supposed supply, they'll just idle until you acquire more materials).

    The editor feature is in a similar boat; it changes the way things appear but does not actually provide the material in a usable way. Should also be noted there was a change and debris isn't stored in your storage ever; the devs put it so that debris either sits, gets sold, or its stored on recycle buildings (up to 40 units IIRC).

    I'm not sure what would be necessary to fix them (the memory locations were all over the place for me, though my studies showed that all the resources were exactly 1 byte apart, just in like 4 different locations and at least two of them had to be changed simultaneously per city storage).

    The instant build option though works almost perfectly. Using instant build you do not have to worry about using resources (not sure if that was intended but that's perfect) and it plops down a fully complete structure immediately. The only thing that keeps it from being 100% perfect is if you have the option enabled when deploying your initial city storage you might wind up with no rotors deployed, and that will screw you over big time. Don't use the option (disable it on second/third city) for plopping down the initial storage. Of course, should also be noted that this [I]will also not work for below-cliff buildings[/I] since they are built in pieces.

    [Edited by moderator Taurusplopp, 11/2/2018 1:39:20 AM]
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on Nov 02, 2018 1:41:02 AM - Report post
     
    Please provide a savegame with exact and easily repeatable instructions and the location of the savegame on your hard drive so we can reproduce the issue.

    You have to 7z/zip/rar the save file before uploading it here.
    Good for health, bad for education.
  • Tier 7
    Send a message to AviusCaelestis
    TIER 7
    AviusCaelestis posted on Nov 02, 2018 11:59:48 AM - Report post
     
    Save file is included. I would recommend either disabling all but one building to test since otherwise it will be difficult to isolate given how advanced the city is in my save. Or starting from a new game state, as it doesn't matter, it performs the same regardless (have tested for the last 3 version updates of the game using CE to validate results when CH trainer failed to attach as noted in my bug report).

    Perform the following:

    Use the number keys on the keyboard to pick your desired city (1,2,3).

    Open up the storage window by clicking on the first storage placed in the city.

    Activate a trainer option. Listen for activation and note the amount of material increases.

    Attempt to build something that needs this resource. Watch the rotors. You will notice that they do nothing. They will continue to do nothing until that resource is created by one of your actual buildings. If no buildings are creating that resource, nothing will ever happen until you create a building that can produce it. If it's matter, you're SOL and need to restart the game so you can build a matter plant.


    Conversely, using the second trainer option (Instant Build) produces the following observable results:

    Land your storage from space.

    Activate option 2. Wait for enabled.

    Place whatever you want, and keep an eye on available storage. You will notice that no storage items are removed regardless of what you plop down*. You can plop down as much as you like, but beware that with only three rotors initially to deliver goods you will likely overwhealm them and your city will rapidly decline since they can't deliver materiel fast enough.

    *Does not work on under-cliff buildings since they are built in stages piece by piece.
    FILE ATTACHED
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