Cliff Empire Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.
Our Cliff Empire Trainer is now available for version 1.10e and supports STEAM. Our Cliff Empire message board is available to provide feedback on our trainers or cheats.
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  Cliff Empire Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to AviusCaelestis
    ELITE
    AviusCaelestis posted on Nov 02, 2018 12:02:05 PM - Report post
     
    Can't seem to edit post with browser, complains about post content.

    Path to savegame location: D:\Users\$username\AppData\LocalLow\LionsShade\Cliff Empire

    Windows 10 Build 17134.345

    [Edited by AviusCaelestis, 11/2/2018 12:02:44 PM]
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Nov 03, 2018 9:58:03 AM - Report post
     
    Instant build cannot be changed the way it works. Resources however I've fixed, also added instant production (be careful as it can empty / fill your storage quickly). Will be posted soon.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to AviusCaelestis
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    AviusCaelestis posted on Nov 03, 2018 12:02:33 PM - Report post
     
    Thanks for the great work as always!
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    Send a message to Alogan19
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    Alogan19 posted on Feb 03, 2019 2:50:20 PM - Report post
     
    Saw this trainer update on the home page, I then checked out the game on Steam, the project was invisible and not on my radar, I keep making purchases based on seeing a trainer listing for a new game here, then checking out the game based on that. For devs wondering if trainers are good, yes they are
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    Send a message to JEZZMUND
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    JEZZMUND posted on Feb 28, 2019 7:43:56 AM - Report post
     
    I'm getting an AOB error when trying to use the latest trainer.

    Log shows:
    Information: 0 : Cliff Empire, 1.9.6, STEAM
    Information: 0 : Trainer version: 1.11
    Information: 0 : Trainer is up to date.
    Information: 0 : Attaching to process: CliffEmpire
    Information: 0 : Successfully attached
    Error: 0 : resources2: Cannot find aob!

    It's the latest game patch, the latest trainer, running NO AV software and the OS (and .NET etc) is fully updated.

    Does the trainer need an update?
    JEZZMUND
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Ninwes
    SHADOW NINJA
    Ninwes posted on Feb 28, 2019 9:35:35 PM - Report post
     
    There has been a couple updates since then Link
    "Striking in the shadow, helping in the light"
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    henlam posted on Apr 09, 2019 1:12:25 AM - Report post
     
    quote:
    originally posted by AviusCaelestis

    Hey all. Thanks for the update. A note though:

    The options to set supplies do not function. I'd recommend removing these options since all they do is change the number in the inventory screen (if you watch your buildings you will notice that they do not use any of that supposed supply, they'll just idle until you acquire more materials).

    The editor feature is in a similar boat; it changes the way things appear but does not actually provide the material in a usable way. Should also be noted there was a change and debris isn't stored in your storage ever; the devs put it so that debris either sits, gets sold, or its stored on recycle buildings (up to 40 units IIRC).

    I'm not sure what would be necessary to fix them (the memory locations were all over the place for me, though my studies showed that all the resources were exactly 1 byte apart, just in like 4 different locations and at least two of them had to be changed simultaneously per city storage).

    The instant build option though works almost perfectly. Using instant build you do not have to worry about using resources (not sure if that was intended but that's perfect) and it plops down a fully complete structure immediately. The only thing that keeps it from being 100% perfect is if you have the option enabled when deploying your initial city storage you might wind up with no rotors deployed, and that will screw you over big time. Don't use the option (disable it on second/third city) for plopping down the initial storage. Of course, should also be noted that this [I]will also not work for below-cliff buildings[/I] since they are built in pieces.

    [Edited by moderator Taurusplopp, 11/2/2018 1:39:20 AM]

    I think I might have cracked the case of supplies.
    Playing around with the memory scans, there are two addresses which are related to the supply amount in the storage depot. This is the number that needs to be modified and frozen for unlimited supplies.
    The other number appears to relate to the cumulative amount across all storage depots and is only cosmetic. Once the true supply count runs out, the item runs out.
    Hope that makes sense.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to henlam
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    henlam posted on Apr 12, 2019 8:42:19 PM - Report post
     
    To further clarify...
    The number to scan for and freeze is the amount of a particular resource at a supply depot and not the cumulative amount for the city.
    Freezing the cumulative amount does nothing because once the amount at a supply depot runs out, the resource runs out.
    There are two addresses for the amount of resource at a supply depot. Freezing both of these provides unlimited resources.
    Hope that helps.
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