As others have said, the trainer is much appreciated. With that said there are a couple possible new options that I can think of:
1. Rites. The rites have a cooldown after you use them. Possibly reducing or removing the cooldown?
2. Secondary resource for other factions. Similar to the influence for the High Elves, the other factions have secondary resources. I believe Dark Elves have slaves, Skaven or Lizardmen have food, etc.
3. Someone mentioned a special recruitment pool for the Lizardmen and possibly making that unlimited.
Now to address a comment another poster made about the amber and chaos options - those are remnants from the previous trainer used for Warhammer 1. I suspect they should remain in there because soon there will be a single giant campaign map combining Warhammer 1 and Warhammer 2 and I suspect we will see the return of Chaos and Wood Elves when that happens. It's called the Mortal Empires campaign and should be coming later this year.
BINGO this is why we left it.
best,
Cal
Hi. 🙂
Thank you to the update.
I have 2 questions : I haven't had much time to play this game yet but i remark that some trainer's option are curious. For example why "Population Surplus Chaos" option ? Because there is not Chaos faction in the menu. Other example, why "Force More Amber" option ? There is no wood elves in this game.
The trainer would need 2 additional very useful options :
* One to increase the number of (the name change for each faction) "stone" that you need to collect to unlock magic spell for the faction.
* One to increase the amount of food on skaven faction.
Guys we worked on getting the trainer out for 6 hours then spent many more tweaking and correcting the small glitches in the two options.
Imagine how long it would take to get each faction and play for 25 turns, trying to unlock 2-3 more new things each faction apparently has. We can add options as we go, but if we had worked on all that originally, the trainer wouldn't even be out yet, lol
If someone can document each faction's new resource, then make saves where the resource is already present, how to use/spend it, (i.e. I don't have to play for 50 turns to earn enough of it to try and isolate it for the trainer), it would save a lot of time. Post links to the saves and I can go get them and work on these other items.
best,
Cal
So I was trying the fast unit build option. It doesn't seem to work right.
I turn it on, select units, and it deactivates. While the cheat is active, everything shows as taking 1 turn. But when it's off, everything goes to taking 10 turns.
Do not keep adding units unless the option is on. ALso, did you use the newest trainer we posted recently?
best,
Cal