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Official Trainer Thread  Total War: Warhammer 2 Trainer
 
gunslingninja  posted on Sep 29, 2017 12:54:26 AM - Report post

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quote:
originally posted by Caliber

fixed, fixed lords option, also added requested influence option.

Thanks for feedback. We got it all sorted now.

PWizard will post when able

best,
Cal

Thank you fix so quick! much respect

 
Zecola  posted on Sep 29, 2017 3:22:41 AM - Report post

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Haha, i didnt expect these issues to already be solved, so much looking forward to make use of them. Great work again and again
 
SoM  posted on Sep 29, 2017 3:37:38 AM - Report post

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Can confirm one-turn units is working. Many thanks!
 
SoM  posted on Sep 29, 2017 3:40:45 AM - Report post

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quote:
originally posted by Xirukai

Thanks a ton for the quick release and bug fixes.

But could another option be added?
Skaven have a secondary resource pool for the food and I was wondering if this could be put to max for like 5 seconds when it's your turn so you don't run out. I don't know if a permanent option could be made but I'd like this feature to be added.

Skaven have an influence-like second resource as well? Hope that doesn't continue for future factions, will make for lots of extra options for the folks here to add. Sounds like meat is important too from what I've read.

 
Mr BLACKJAK  posted on Sep 29, 2017 3:51:15 AM - Report post

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Hi.

Thank you to the update.

I have 2 questions : I haven't had much time to play this game yet but i remark that some trainer's option are curious. For example why "Population Surplus Chaos" option ? Because there is not Chaos faction in the menu. Other example, why "Force More Amber" option ? There is no wood elves in this game.

The trainer would need 2 additional very useful options :
* One to increase the number of (the name change for each faction) "stone" that you need to collect to unlock magic spell for the faction.
* One to increase the amount of food on skaven faction.

 
skywalker2  posted on Sep 29, 2017 4:17:18 AM - Report post

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Thank you for the trainer and all the hard work!
I would like to request two features.
The lizardmen faction has a "Blessed Spawning" recruitment pool, a feature that would give you unlimited recruitments from this pool would be very nice!
All new factions have a "rite" system, factionwide buffs that you can trigger once in every so many turns. A feature that would reduce the cooldown for these buffs would be much appreciate!

Thanks again!

 
brindir  posted on Sep 29, 2017 4:56:18 AM - Report post

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you guys are fn awesome
 
dayne87  posted on Sep 29, 2017 5:53:44 AM - Report post

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As others have said, the trainer is much appreciated. With that said there are a couple possible new options that I can think of:

1. Rites. The rites have a cooldown after you use them. Possibly reducing or removing the cooldown?
2. Secondary resource for other factions. Similar to the influence for the High Elves, the other factions have secondary resources. I believe Dark Elves have slaves, Skaven or Lizardmen have food, etc.
3. Someone mentioned a special recruitment pool for the Lizardmen and possibly making that unlimited.

Now to address a comment another poster made about the amber and chaos options - those are remnants from the previous trainer used for Warhammer 1. I suspect they should remain in there because soon there will be a single giant campaign map combining Warhammer 1 and Warhammer 2 and I suspect we will see the return of Chaos and Wood Elves when that happens. It's called the Mortal Empires campaign and should be coming later this year.

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