Is it just me or are there a lot of missing functions compared to the previous version?
- public order
- reset army and garrison health
- weak units
- slaves and other faction currencies
Any chance we'll get those back?
Caliber hadn't slept in 72 hours from working on trainer after trainer. This update completely broke all of the options causing him to start over. This is what he had the time to come up with. Personally I would be grateful and maybe when he gets caught up he will come back to it and add more options.
Option 1 (unlimited movement) doesn't appear to be working as intended. It does not provide unlimited movement, but it does provide a small boost to movement.
I also have problems with this
Is it just me or are there a lot of missing functions compared to the previous version?
- public order
- reset army and garrison health
- weak units
- slaves and other faction currencies
Any chance we'll get those back?
I agree, these things are missing
To avoid any possible confusion, can I recommend that the trainer be renamed from +Shadow & The Blade to +Grim & Grom. I fear some people will see the older label and question it.
Done... thanks.
It's actually called The Warden + The Paunch but I'm sure people will get it.
Haha, my mistake. I just got Grim & Grom due to that being the common term used by modders to show they're mods are up-to-date.
Is it just me or are there a lot of missing functions compared to the previous version?
- public order
- reset army and garrison health
- weak units
- slaves and other faction currencies
Any chance we'll get those back?
Caliber hadn't slept in 72 hours from working on trainer after trainer. This update completely broke all of the options causing him to start over. This is what he had the time to come up with. Personally I would be grateful and maybe when he gets caught up he will come back to it and add more options.
I do know that and said my thanks in a post on the previous page.
This was just asked to know if these options have been completely broken or if they can be implemented later on.
I do know a lot of work goes into these and appreciate what you guys are doing.
Option 1 (unlimited movement) doesn't appear to be working as intended. It does not provide unlimited movement, but it does provide a small boost to movement.
this must be a specific unit, because I tried this on many units with no issues.
Please tell me how to quickly replicate this from a fresh started campaign.
which campaign, which faction, which leader, and then which unit to click to test this to see.
best,
Cal