Total War: Warhammer 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Total War: Warhammer 2 Trainer is now available for version V1.12.1 and supports STEAM. Our Total War: Warhammer 2 message board is available to provide feedback on our trainers or cheats.
Total War: Warhammer 2 Trainer
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  Total War: Warhammer 2 Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Boraes
    CHEATMASTER
    Boraes posted on May 22, 2020 12:51:45 PM - Report post
     
    I'm a long time member and know how hard the entire team are ceaselessly working to keep up with an ever increasing amount of games + updates.

    Caliber has been awesome in getting a new trainer from scratch ready for such a complex game whilst he takes care of himself; which is unarguably the most important thing for him to prioritise, before uploading anything with more options as with previous trainers.

    To what extent/when would the team want any feedback on the current trainer? I only ask from the point that as someone who works in software development I know that there can be a bazillion different weird quirks that may only show when specific actions or sets of steps are undertaken by the user that no amount of pre-release testing may uncover.

    Literally just trying to be helpful and useful whilst I survive the boredom of being on furlough.

    Stay Awesome

    [Edited by Boraes, 5/22/2020 12:52:18 PM]
    Nibble...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to KingApteno
    ELDER
    KingApteno posted on May 22, 2020 1:05:45 PM - Report post
     
    About the unlimited movement.

    I have seen it fail after fighting a battle with an army on the map, after the battle the movement meter went down like normal to almost zero and when it was at almost zero I could move only a tiny bit at a time.

    [Edited by KingApteno, 5/22/2020 1:06:26 PM]

    [Edited by KingApteno, 5/22/2020 1:06:40 PM]
  • Tier 7
    Send a message to Harabec
    TIER 7
    Harabec posted on May 22, 2020 2:07:24 PM - Report post
     
    M'kay, so what I've noticed with the movement is that the range doesn't reset until it's finished its current move. So if you click on a destination while it's already moving, instead of recalculating range from that point to max distance, it takes the amount of range left as its new max and from then on for that turn thats it's new max. If you keep reclicking, the max range just gets shorter and shorter. This was with Tyrion and Eataine
    There's no such thing as stupid questions, just stupid people.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to messeswithit
    ELITE
    messeswithit posted on May 22, 2020 2:16:47 PM - Report post
     
    Fully agreed. In the past we just clicked until the line showed us reaching destination. Now we just have to be patient and click a few more times. So not failing, just different. The upside to this is it probably limits the AIs ability to take advantage of it like the previous version if you forget to deactivate it over an end-turn. It feels fine to me.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to WolfVaccine
    ELITE
    WolfVaccine posted on May 22, 2020 2:33:21 PM - Report post
     
    Thanks for burning this out so quickly. It has the most important things that are more difficult to get through CE. I'm content to wait patiently for some of the other options to come back. I've gone through heavy burnout periods in the industry too and I don't wish it on you folks.
  • Tier 7
    Send a message to Harabec
    TIER 7
    Harabec posted on May 22, 2020 2:44:47 PM - Report post
     
    quote:
    originally posted by messeswithit

    Fully agreed. In the past we just clicked until the line showed us reaching destination. Now we just have to be patient and click a few more times. So not failing, just different. The upside to this is it probably limits the AIs ability to take advantage of it like the previous version if you forget to deactivate it over an end-turn. It feels fine to me.

    Alas I suffer from severe impatience. Prefer old way!

    There's no such thing as stupid questions, just stupid people.
  • Tier 7
    Send a message to Harabec
    TIER 7
    Harabec posted on May 22, 2020 3:22:32 PM - Report post
     
    Also it sometimes treats the transition from sea to land (and visa versa) as an interruption and kills your move there. Not always, but often enough.

    I do like the new editor functions though. I was dubious about them at first, but after playing with them I now feel they are an improvement

    [Edited by Harabec, 5/22/2020 3:57:31 PM]
    There's no such thing as stupid questions, just stupid people.
  • Tier 7
    Send a message to Yfang0987
    TIER 7
    Yfang0987 posted on May 22, 2020 5:58:25 PM - Report post
     
    Do the fast building, fast recruiting, and research options work for the AIs? Has anyone noticed any difference? I couldn't tell to be honest.
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