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  Battletech (2017) Trainer
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 13, 2019 2:15:53 AM - Report post
     
    quote:
    originally posted by morryau

    Hi

    Just some feedback. The options chosen for armour and heat effect both player and AI. i havent tried any of the other options as i dont really use them.

    yes, it's working as intended. YOu can change the value to negative if you like or low to make weak enemies. use carefully.

    best,
    cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to neusci
    VETERAN
    neusci posted on Sep 13, 2019 5:16:24 PM - Report post
     
    Thanks for the update!

    Weird. When super armor and structure are activated, my mechs are fine. When I deactivate them, they lose the "super" part. I tried to just keep them activated, but then when I target an enemy, now they have super armor and structure. Not the biggest deal, because AI less likely to attack works. Everything else is fine.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to OzCavalier
    ELITE
    OzCavalier posted on Sep 13, 2019 10:04:49 PM - Report post
     
    Having the same issue as neusci, as above.

    Toggle activation of both super armor and super structure on my mech, mouse over the relevant areas, and everything goes to max value as they did in the 'old' trainers, but as soon as I toggle again to deactivate, the values go back to normal....

    If I leave them activated to retain the values, the enemy mechs are then buffed when you select them as targets during combat...


    ((Also (and this is just a minor issue), the trainer displays an image for 'Seige of Centauri', rather than 'Battletech'... ))


    [Edited by OzCavalier, 9/13/2019 10:06:51 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to DarkKing666
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    DarkKing666 posted on Sep 14, 2019 5:30:03 AM - Report post
     
    quote:
    originally posted by OzCavalier

    Having the same issue as neusci, as above.

    Toggle activation of both super armor and super structure on my mech, mouse over the relevant areas, and everything goes to max value as they did in the 'old' trainers, but as soon as I toggle again to deactivate, the values go back to normal....

    If I leave them activated to retain the values, the enemy mechs are then buffed when you select them as targets during combat...


    ((Also (and this is just a minor issue), the trainer displays an image for 'Seige of Centauri', rather than 'Battletech'... ))


    [Edited by OzCavalier, 9/13/2019 10:06:51 PM]

    I've encountered the same...issue? Bug? Feature? Unavoidable aspect of the new code?

    My workaround is to have the options activated whenever it is the enemy's turn - turning them back on automatically buffs all mechs. When it is my turn, I deactivate the options so that I can actually damage the enemy mechs.

    "Moral outrage is the last resort of those who have no argument" - Voltaire.
    "The whole principle is wrong; it's like demanding that grown men live on skim milk because the baby can't eat steak." - Robert A. Heinlein (on censorship)
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to mikeike808
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    mikeike808 posted on Sep 14, 2019 10:41:02 AM - Report post
     
    Same with me. All other options are working, just can't figure out what I'm missing in the process.

    I also noticed when armor/structure options are on, there's a difference between the upper window that appears when right clicked mech is selected and the lower left window when that mech is in active turn. Upper window displays the enhanced values, while the lower left window shows original value.

    Also watched the video, but looks like it's still tied to previous versions of trainer.

    Still, though, thanks for quick turn-around on latest version.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Tolkien46
    ELITE
    Tolkien46 posted on Sep 15, 2019 7:54:01 PM - Report post
     
    ran the trainer and it said there was an update available.
    clicked the link and it sent me to the seige of centauri page.
    went to the Battletech page and saw the HF veraion available.
    downloaded it but when i load it it come up with just the R version with a trainer update available.

    bit weird. not sure if there is something i've missed.
  • Founder
    Send a message to PWizard
    FOUNDER
    PWizard posted on Sep 15, 2019 8:37:30 PM - Report post
     
    quote:
    originally posted by Tolkien46

    ran the trainer and it said there was an update available.
    clicked the link and it sent me to the seige of centauri page.
    went to the Battletech page and saw the HF veraion available.
    downloaded it but when i load it it come up with just the R version with a trainer update available.

    bit weird. not sure if there is something i've missed.

    PM Caliber

    Chris O'Rorke (chris@cheathappens.com)
    Co-Founder: Cheat Happens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to OzCavalier
    ELITE
    OzCavalier posted on Sep 15, 2019 8:42:52 PM - Report post
     
    quote:
    originally posted by Tolkien46

    ran the trainer and it said there was an update available.
    clicked the link and it sent me to the seige of centauri page.
    went to the Battletech page and saw the HF veraion available.
    downloaded it but when i load it it come up with just the R version with a trainer update available.

    bit weird. not sure if there is something i've missed.

    Same...

    "Update" link goes to Siege of Centauri, NOT BattleTech...

    Downloaded new (1.7.0-589R HF) Trainer... loaded it up, and it says version number is 1.7.0-589R (no HF), and reports that a new version is available...


    Looks like there's a few linkage issues, both within the trainer and to the new version on the website itself...

    Edit to note, PM sent to Calibre.

    [Edited by OzCavalier, 9/15/2019 8:50:57 PM]

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