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Official Trainer Thread  Mass Effect Andromeda Trainer
 
RelicDuDe  posted on Mar 26, 2017 4:32:11 PM - Report post

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You guys are super quick, loved that there was a trainer before i could play the game... Awesome work... thanks.

I love the game.. unlike many others, but there is one thing i don't like... Puzzles. if i wanted to puzzle,. i would buy a puzzle game... So my question is this: Could you add a feature so that once you have a remnant code skip file.. whatever they are called.. you can duplicate them, or perhaps never spend it when you use it or something ?.. Much like the duplication function in Dragon age Inquisition... or anything... just so that you do not have to do them damn puzzles... I spend literally over 3 hours on one of them... no fun and super frustrating.

If it cant be done.. or whatever other reason.. then so be it... But that would be an awesome function.. for me anyway

Have a great day.

RD

 
TheDenyonator  posted on Mar 26, 2017 5:29:17 PM - Report post

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You able to give us insane dmg , one hit kill? maybe teleport to marked location?
 
busybasaz  posted on Mar 26, 2017 5:41:39 PM - Report post

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quote:
originally posted by TheDenyonator

You able to give us insane dmg , one hit kill? maybe teleport to marked location?

Personally I think 1 hit is boring. But an increase is definitly required. Just leveled to 132 so I don't have to upgrade armor/weapons anymore. Now everything is mega bullet sponges. Even though I put out 3.4k DPS with my weakest weapon.

This game seems poorly balanced when it comes to damage vs HP. Abilities are just bye bye in endgame in terms of damage, I only use tactical cloak, turbocharge and invasion. Turbocharge is on a macro so it is up 100% with no cooldown activated. Tactical cloak you use everytime you are out of cloak with the spec so you get increased 40% gun damage and 2 seconds of cloak when you break the cloak. Invasion with the 25% defense debuff. With weapon mods for "hover for increased damage/ROF".

Am looking more into it now, it seems damage increase stat is very poor. At 132 the soldier +20% damage increase is in reality only 7.6%. The 35% increased damage while hovering is in reality ~14% damage. I guess it is diminishing returns, but I recall early on when I checked the soldier stat that it was not the full procentage.

 
busybasaz  posted on Mar 26, 2017 5:48:09 PM - Report post

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quote:
originally posted by busybasaz

quote:
originally posted by TheDenyonator

You able to give us insane dmg , one hit kill? maybe teleport to marked location?

Personally I think 1 hit is boring. But an increase is definitly required. Just leveled to 132 so I don't have to upgrade armor/weapons anymore. Now everything is mega bullet sponges. Even though I put out 3.4k DPS with my weakest weapon.

This game seems poorly balanced when it comes to damage vs HP. Abilities are just bye bye in endgame in terms of damage, I only use tactical cloak, turbocharge and invasion. Turbocharge is on a macro so it is up 100% with no cooldown activated. Tactical cloak you use everytime you are out of cloak with the spec so you get increased 40% gun damage and 2 seconds of cloak when you break the cloak. Invasion with the 25% defense debuff. With weapon mods for "hover for increased damage/ROF".

Am looking more into it now, it seems damage increase stat is very poor. At 132 the soldier +20% damage increase is in reality only 7.6%. The 35% increased damage while hovering is in reality ~14% damage. I guess it is diminishing returns, but I recall early on when I checked the soldier stat that it was not the full procentage.

Rate of fire stacks without diminishing returns. Turbocharge 40% + weapon mod = 75%.

 
Mareak  posted on Mar 26, 2017 8:02:38 PM - Report post

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Thanks team CH! work wonderful on trial and full version. Only after 63 in-game hours I manage to say thanks! hehehe...

keep up the good works guys!! cheers!

 
Adrien  posted on Mar 26, 2017 9:22:34 PM - Report post

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Can I get an Easy Research option, where you have no requirements to research things?
Easy crafting is nice and all, but I want to research some advanced stuff.
Savegame attached.
place in \my Documents\BioWare\Mass Effect Andromeda\save
Should be in front of the research terminal on your ship.
 
batsydanger  posted on Mar 26, 2017 10:20:42 PM - Report post

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Did the damage editor come out yet?
 
Drexler_LZ  posted on Mar 27, 2017 4:44:39 AM - Report post

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Hi,

First, thx a lot for the trainer

Here are 2 suggestions:

- You may add in the trainer help file a note explaining that life support option should be disabled and re-enabled in case of black screen when entering a risk (like radiation) area.
The black screen triggered randomly on Eos, using or not the nomad vehicle.

- It lacks an unlimited powercell option (for abilities like flak or mines, etc.)

Regards.

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