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Feature request
 
wirepaladin308  posted on Feb 17, 2017 4:42:22 PM - Report post

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quote:
originally posted by athelorn81

My wishlist for features:
- Funds
- Action Points
- Score
- Overall or Provence Population
- GDP
- HDI


Anything else would just be gravy, while I can easily isolate the funds, action points, and score. I can locate the overall GDP but after changing the value on the new month it resets back to its original but for that month it does actively recognize that the GDP is higher. the HDI and population, I have not had any luck locating myself.

GDP and pop are a sum of province values. A higher GDP per pop gives you a higher GDP per capita value, which in turn adds a HDI boost. They're tough to isolate because they change slowly, but finding one allows you to narrow down other provinces, because the province values list is adjacent.

I've messed around a bit with the army values, and I've had limited success. Modifying your country's overall values does give you more armies to deploy, but because they're tracked in other locations it can get a bit messy. I've managed to bug out my ability to access individual wars, and I don't want to restart the program because I'll lose the location list I've built up. Be careful if you do. I'd rather have a way to complete research fast so I can just have OP troops instead of risking bugs by increasing quantity. Increasing pop lets you build more armies anyway.

 
BoundedCascade  posted on Feb 17, 2017 5:22:06 PM - Report post

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quote:
originally posted by wirepaladin308

quote:
originally posted by athelorn81

My wishlist for features:
- Funds
- Action Points
- Score
- Overall or Provence Population
- GDP
- HDI


Anything else would just be gravy, while I can easily isolate the funds, action points, and score. I can locate the overall GDP but after changing the value on the new month it resets back to its original but for that month it does actively recognize that the GDP is higher. the HDI and population, I have not had any luck locating myself.

GDP and pop are a sum of province values. A higher GDP per pop gives you a higher GDP per capita value, which in turn adds a HDI boost. They're tough to isolate because they change slowly, but finding one allows you to narrow down other provinces, because the province values list is adjacent.

I've messed around a bit with the army values, and I've had limited success. Modifying your country's overall values does give you more armies to deploy, but because they're tracked in other locations it can get a bit messy. I've managed to bug out my ability to access individual wars, and I don't want to restart the program because I'll lose the location list I've built up. Be careful if you do. I'd rather have a way to complete research fast so I can just have OP troops instead of risking bugs by increasing quantity. Increasing pop lets you build more armies anyway.

I seem to only be able to bring my HDI up to a maximum of 133. I have researched all of the available options for HDI from what I can find. This still only gives you a 14 some odd percent increase in research time.

I have tried to find a way to locate the research bonus specifically however I am either unable to find it or it is tied in to too many other things for me to be able to make any kind of dent.

How did you go about searching for specific provincial address's, I have yet to find a way to do it.

 
wirepaladin308  posted on Feb 17, 2017 5:34:54 PM - Report post

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To find the population or GDP value for a specific province, change the map type in the lower right corner and zoom all the way in. The values change slowly, which makes them difficult to isolate, but it can be done. Once you have one, adjacent provinces are easier to find through trial and error.

Edit: you can also find province values by going to the Stats menu on the lower left and going to the player tab.

[Edited by wirepaladin308, 2/17/2017 6:10:31 PM]

 
Boris911  posted on Feb 17, 2017 7:12:51 PM - Report post

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For me are the most importan this features, please:

1.) Fast research (projects).
2.) Add HDI
3.) Add resources

All other things (Money, score, action points and GDP) are normal integer 8-bit for easy find and edit in CoSMOS.

[Edited by Boris911, 2/17/2017 7:14:25 PM]

 
StefanCP  posted on Feb 17, 2017 8:20:38 PM - Report post

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I think that for the resources you need to mod the provinces, because you do not store them, they are the result of provinces/imports etc.

Sometimes I get a bug where my resources become negative when I conquer a province, so for me this would be the most important thing. It seems more people get the bug, but the developers of the game are not very active on bug reports. They are not active at all.

 
wirepaladin308  posted on Feb 18, 2017 12:12:40 AM - Report post

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quote:
originally posted by StefanCP

I think that for the resources you need to mod the provinces, because you do not store them, they are the result of provinces/imports etc.

Sometimes I get a bug where my resources become negative when I conquer a province, so for me this would be the most important thing. It seems more people get the bug, but the developers of the game are not very active on bug reports. They are not active at all.

For resources, after you mod GDP to a large amount, researching "Import Infrastructure" and then "Huge Imports" gives you more resources than you should ever need. Hope that helps until a trainer/editor comes along.

 
StefanCP  posted on Feb 18, 2017 5:30:05 AM - Report post

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Thanks mate, helping a lot
 
Boris911  posted on Feb 18, 2017 6:14:04 AM - Report post

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Do anybody know if speed of project is dependant on HDI amount or not, please.

Otherwise I can't change HDI value on basic memory editor. Well creator of trainer, maybe will have to do it via any script.

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