The trainer has a utility for re-assigning keys.
The trainers are just about identical in the key-choices defaulted to.
Why oh why can't you just make a utility that will create a master key-map for users?
NUM8 is always forward, etc. - I always use the same keys, the same substitutes.
Yes, some commands you might want to map onto other keys (can't think of any) but it would be seriously easier to just tweek a single entry in a master file, would it not?
So why not just add it to the key-remap utility, to save out a master file to apply to other games?
Question - these terrific points that we earn, can I spend some towards this "great" idea?
This would apply to everything and every trainer. At least in theory I haven't used these tools myself.
Try AutoHotkey Link.
Edit: And about the points. Spend it on trainer requests or customizing your profile.
[Edited by Taurusplopp, 1/19/2017 9:31:54 AM]
No, the trainers allow a custom file to be generated using the site's utility to REMAP THE TRAINER KEYS.
No keymap editor will be able to communicate with the trainers, since the trainers activate and then change the maps.
Every trainer I get I have to remap the entire trainer, as it uses all the keys I normally remap in order to play games left-handed off the numpad, so they each need a two-key combo to allow me to play (ex. CTRL+NUM5)
So, no, other mapping utils wouldn't work; they are not smart enough.
If I could create a master file that ALL trainers would access to remap their keys, it would be awesome.
I use right side arrows and surrounding keys, and there is ALWAYS a Numpad0, Numpad 1, Numpad 4, bound to a cheat.
Half the time, if its not bothersome (no reload = Numpad 4) I just try not to hit numpad 4.
But, there are some games that just require SO many keys, that all I can do is hope that the F keys arent being used by the game, or I can swap the F keys with wasd, and I just use F2 through F11 (F1 is Trainer Activated, and F12 is steams screenshot hotkey).
So, yes, it makes it harder to workaround, but I am grateful that they gave us a way to rebind the keys in the first place.
The reason why trainers uses numpad by default is that numpad keys are rarely used by games. But F-keys for example many games already uses. So people complain triggering a cheat also triggers something ingame and they have to remap everything to numpad.
No matter what we do by default, there is always someone who wants the hotkeys binded to something different. That's why we give users the possiblity to change (and save) the hotkeys.
But because of various reasons the saved hotkeys don't apply to ALL trainers. Different trainer authors, different trainer templates and so on. That's something we can't change as these trainers were made in the past.
I see the point about older trainers, but every trainer I've seen (and that's not all that many) are identical re: num pad use. So if I had a mastyer file that had nmpad- remapped and the trainer didn't have a N-, no harm, as I'd never key the mater remap.
Going forward won't the great majority of trainers use num pad?
Also the BIG issue with Autokey is that it is a TSR and does not let go when the program it's designed for ends. I tried to do Skyrim (with no trainer, just key remaps) that way with bad results.
I will look at some more. Thanks.
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