Mute Hotkeys: ------------------ Press CTRL+H at any time to temporarily mute all hotkeys. Press again to unmute. You can change this hotkey in the trainer settings. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.
VR Mode ------------------ - HTC Vive Click on the 'VR Mode' button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the 'Menu' button on the hand controllers to open the steam overlay. At the bottom you can click on the 'Desktop' button and you can easily press options on the trainer with your hand controller now.
- Oculus Rift As of now the oculus has no unique input device and uses keyboard or xbox controller. Both are support by the trainer already.
Troubleshooting ------------------ Requirements: - Windows 7 or above - 64-Bit OS (32-Bit is NOT supported!) - .NET Framework 4.6 or above: www.microsoft.com/en-US/download/details.aspx?id=48137 - VC++ Redistributable 2015 (x86 AND x64): www.microsoft.com/en-US/download/details.aspx?id=48145 - DirectX9 for controller support: www.microsoft.com/en-US/download/details.aspx?id=34429
Known issues: If you are using a Comodo product and the trainer crashes with Exception code: 0xc0000005, it is caused by Comodo.
Chris O'Rorke (firstname.lastname@example.org) Co-Founder: Cheat Happens.com
necrospicarican posted on Jan 10, 2017 7:24:33 AM - Report post
Getting an error when activating. Performed all listed troubleshooting getting dialogue box with the following
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.OverflowException: Value was either too large or too small for a UInt64. at System.Decimal.ToUInt64(Decimal d) at TrainSimulator2017_CH.FrmMain.ActivateTrainer() at TrainSimulator2017_CH.FrmMain.BActivateTrainerManually_ItemClick(Object sender, ItemClickEventArgs e) at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link) at DevExpress.XtraBars.BarButtonItem.OnClick(BarItemLink link) at DevExpress.XtraBars.BarItemLink.OnLinkClick() at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(BarLinkAction action, Object actionArgs) at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.ClickLink(BarItemLink link) at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(BarItemLink link) at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DXMouseEventArgs e, RibbonHitInfo hitInfo) at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DXMouseEventArgs e) at DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DXMouseEventArgs e) at DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m) at DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
bcappelletty posted on Feb 21, 2017 12:27:33 AM - Report post
This trainer seems to run fine, it appears to freeze time as the time visually stops in the HUD, but when you get to a stop that requires arriving at a certain time the game still penalizes for being late. I'm wondering if there is a timer not on the HUD that we can't see and if it would be at all possible to make this timer stop as well. Same happens with the add time option, I can add time to meet the needs of a certain criteria but the game still realizes I'm late and penalizes.
Can this be looked at to see if there is possible a solution to this time issue?