Hearts of Iron 4 Discussion
Trainer Tools and Resources
Yah, I get it Cal.
Thank you for the hard work that you put into the trainer in the first place, and thank you for your continued support of the game.
I was wondering if has anyone encountered any issues with political and command power with the latest trainer.
When I activate political power via the trainer, the political power for 1936 Germany jumps from 3 to 100. Reactivating the trainer hot key results in Political Power becoming 0. On a second attempt (restart of game and trainer), I modified the value of Political Power to 150 and got 0 when I activated via the trainer hot key.
In the case of command power, the activation changes in-game value from 0 to 10 despite the trainer value being 10,000.
I would appreciate any thoughts/feedback. Thanks in advance!
The value shown in the game may be multiples of what is shown in the trainer value.
For instance a value of 125000 may simply be displayed as 125 in the game. Experiment
These Seven Trainer Options below are the best/most needed/great game-play:
Fast Production (No cheat or way to do this), Max Production Slots (can modify files to do this but difficult), Add Army/Navy/Air Experience (console command only allows limited #), **Allow Ironman Console, Mega Resources.
Thanks Cal for hanging in there with us on this one!!
I find another annoying but effective way of getting around the resource problem is using the add_latest_equipment command so that you have everything you need apart from navy. Then concentrate all efforts in producing navy with your actual resources. If you don't need a navy then it doesn't matter. It kind of breaks the enjoyment of developing stuff which we had with mega resources, but it works well.
There's no fast research option
there's no fast construction option
there's no fast production option
there's no mega city resources option
there's no max production slots options
there's no remove fog of war option
there's no deactivate AI option
[Edited by Carnage26188, 3/27/2018 10:34:57 AM]
Yes, 2 pages from here -> Link
The console cheats negate nearly all of these.
No fast research Research all not only does this without the tedious pace of researching each item individually, it even gives you access to techs that are normally exclusive with each other IE Perks from both dense and loose industry and all doctrines simultaneously
No fast construction, pause the game, Console IC, so long as the game is paused, the AI will not be able to build, make sure you disable this by re-entering IC before resuming gameplay.
No fast production ALE, enter an amount after ALE, produces that number of all your highest tier aircraft;armor and infantry gear.
No mega city resources this is the only one that I really hope gets brought back.
No max production slots, there is a mod that raises province limits to 50 instead of 25 on the Workshop, also, the decisions section provides the means to open a new building slot at random in one of your provinces. That said this is the only other trainer option I'd like to see return, while the decision exists, it has a bit of a long cooldown before it can be reused.
No fog of war, FOW command, removes it, may be Debug_FOW
No deactivate AI option Console command AI
The console really does give 90 percent of these options in game. In fact a large sum of those newly introduced in the trainer are also available via console commands. Keep in mind Cal is having to rebuild the entire trainer from scratch due to new anti-cheat systems in the game.
TLDR I'd love to see Max Resources and Construction slots come back, the rest are all available via console cheats.
PS good lord, limits on punctuation make this explanation feel weird to write out
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.