Final Fantasy X/X2 HD Remaster Discussion
Trainer Tools and Resources
i can the old trainer when run as administrator
Remiem Temple mate. Remiem Temple!!
But no really. Thank you so much for the work so far on this table. Saved me loads of time searching for stuff myself.
The Remiem one might be easy enough anyway tbh.
Recap of variable and their use :
Score left team : change score of opponent
Score right team : change your score
SH point : block to 0 to make all shoot fail / block to a high number to always succed
PA point : same as SH but for passes
Both work no matter who as the ball (your team or opponent)
CURRENT CHAIN : change this number to one under the number needed to gain an item (ex 49) then avoid a lightning and go to Rin to get your reward.
The 3 other are here only to change stat in the book in rin shop.
STOP TIME 1ST ZONE : first lunch the butterfly mini game (wait until the counter appear) and then block this variable you will have all the time you need to finish the mini game (count go until 0 and then block)
STOP TIME 2ND ZONE : same as first zone
Work with the 3 challenges (40s and the two 30s)
Calm Land chocobo :
Tidus balloon : Number of balloon tidus catch (each one remove 3 sec to final score)
Tidus bird : Number of bird hit (each one add 3 sec to final score)
Trainer balloon / bird : same as tidus but for the trainer
Seconds and Miliseconds : it's both the second and milliseconds time used in each trial if you block this to a value the value will be your score. For the last trial (the race) if you block these variables the final time will be the same for you and the trainer no matter who arrive first.
/!\ for the race you have to edit/block the variables before the start cause you can't pause game during the race and editing variables once the race ended will change nothing.
Reimem temple chocobo race :
NB POLE HIT : block this to 0 and no matter how much pole you hit you still have your reward.
NB CHEST OPEN : block this to a value between 0 and 5 to get the correspondent reward.
SECOND / MILLISECOND : pretty useless but you can make a perfect score if you block this to 0 (no reward).
MONSTER QUEST ALL MONSTER BYTE CHAIN : each number in this array is the number of captured monster 1 for each type of monster. If you change this to all ten you will receive all corresponding rewards from the quest guy in calm land. I created a list to easily edit the number you have a little arrow on left of the edit value screen where you can choose "All monster to ten", "All monster to 1" or "only one monster captured)
/!\ editing this before talking at least once to the quest guy will probably crash the game
/!\ After completing the Calm land capture and talked to the quest guy to receive your reward (Yuna legendary weapon) if you change this variable to all 0 and try talk to it again after the game will crash.
I actually work on the Pampa red light green light mini game once i finish this i think that nothing will left
First of all, thank you for your efforts in contributing such information to us. However, i wish i could understand these steps you provided. I know that Cheat Engine is required to load the file, but is it possible if you can maybe create a video on how to do these things? I'm really confuse on when i should change the table or the values. I know that you're not paid to do this and i'm sorry for not being that technical. Any extended help would be greatly appreciated.
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