originally posted by PWizard
Instead of speculating based on the beta version of the game alone, we purchased and spent several hours exploring the final version of the game to come to our decision. While this game is being marketed as a "Single Player Campaign" it is actually an online ONLY game. There is NO WAY to play while disconnected from the Ubisoft servers. While, yes, you can play alone at least in the campaign missions, you are still playing in a server created "instance" being monitored by Ubisoft. This transitions seamlessly into full on MP components. We checked and re-checked several things in the game including HEALTH, XP, CREDITS, HEALTHKITS, GRENADES, etc and all of them reside on the server. The only thing we were able to hack was certain types of ammo and making some weapons not require reload. In our opinion it's not worth the risk of our member's accounts being banned for these two simple options. There is also no way to discern the SP from the MP components as they all have the same type of protections and anti-cheat scanners in place. As everyone knows we do not intentionally create trainers that work in a multiplayer environment. While some of our trainers MAY work in MP or CO-OP modes, this was never our intention and is most likely due to the game devs not putting in any server sided checks to prevent simple memory hacks from being used. Those things we cannot control. If a game has a single player OFFLINE mode available and is clearly distinct from the MP mode, we will make a trainer for it. This was the case with Rainbow Six Siege. We never attempted to create our trainer while online and never tested it online either. In R6 Siege YOU are the server in solo play. That is not an option here.
While we understand that some people will be disappointed that we are not releasing a trainer, it's more important for us to stand by our policies and also not put our members at risk of losing their $60-$100 game investment over a couple of ammo options.
[Edited by PWizard, 3/8/2016 3:06:58 PM]