Metal Gear Solid V: The Phantom Pain Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Metal Gear Solid V: The Phantom Pain Trainer is now available for version 1.15 (02.11.2021) and supports STEAM. Our Metal Gear Solid V: The Phantom Pain message board is available to provide feedback on our trainers or cheats.
Metal Gear Solid V: The Phantom Pain Trainer
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  Metal Gear Solid V: Phantom Pain Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to zpedobear
    ELITE
    zpedobear posted on Sep 04, 2015 2:33:36 AM - Report post
     
    There's a shower on motherbase

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to djodius
    ELITE
    djodius posted on Sep 04, 2015 2:55:08 AM - Report post
     
    When you turn into demon you can't wash the blood even with the portable shower on MB the only way to remove the blood is to turn back human.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to jake102
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    jake102 posted on Sep 04, 2015 3:19:44 AM - Report post
     
    You know what would be amazing is if you could find a way to modify your soldiers stats.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bloodaxis
    ELDER
    bloodaxis posted on Sep 04, 2015 3:27:02 AM - Report post
     
    quote:
    originally posted by Caliber

    regarding MATERIALS OPTION:

    Some items you might have to already have ONE of them to begin with, such as Fuel.

    At any rate, the best way to get this to work (or the way I created the trainer) is/was this:

    Go to the blueprints where you are supposed to unlock the weapons. Highlight one of the weapons. Note the amount of materials required to make it (for instance, some of the high powered Bazookas need Metal and Biological materials). Now toggle the option on and move over the blueprints again and notice that the value has gone up to 20000 for those materials. Toggle the option back off. You now how 20000 of the materials.

    I am not sure if the option works in other locations or whatever. Tests working here fine using the latest trainer.

    best,
    Cal

    Damn, managed to develop everything in the game so far.
    Is it possible to make it so that it does the same thing when you're in the base building part, or would that be too much work? (That's mainly what I would need resources for)

    Edit: Managed to get it working for all the resources I have 0 of, and gmp is one of the things that's actually editable easily, so gmp to -5000000 and sell off the resources and then the option worked!

    [Edited by bloodaxis, 9/4/2015 3:36:07 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Yasutaka
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    Yasutaka posted on Sep 04, 2015 3:37:51 AM - Report post
     
    Heyo, team CH! Thanks for all your work so far guys, but I am sorry to report that the trainer has been very unstable for me. Each version of the trainer so far has crashed within five minutes of being launched, regardless of whether it is activated or whether the game is even running.

    I am running Webroot SecureAnywhere and believe I have added the appropriate exceptions for each version of the trainer (allowances for the file itself and it's connection). I have always used the latest version of the trainer, and my Steam copy of the game has always been the latest non-beta version.

    Prior to crashing, the trainer's debug log displays the following:

    Trainer Starting
    Metal Gear Solid V The Phantom Pain
    Debug Info located: C:\Users\Yasutaka\Cheathappens\Debug\Metal Gear Solid V The Phantom AMD Phenom(tm) II X6 1100T Processor
    x64 Trainer
    Windows 7 64bit Operating System
    Setting Up GUI
    XBOX 360 For Windows (Controller) detected.
    Waiting for Trainer Activation
    Pain.debug


    I have lightly skimmed this thread trying to spot anyone else experiencing this issue (I did not), but admit I have not had time to look through every page. If there is anything else I can provide, please let me know.
  • Tier 7
    Send a message to xiaolin20
    TIER 7
    xiaolin20 posted on Sep 04, 2015 3:53:51 AM - Report post
     
    Thanks for this!
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Fenixis
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    Fenixis posted on Sep 04, 2015 7:15:53 AM - Report post
     
    quote:
    originally posted by Caliber

    regarding MATERIALS OPTION:

    Some items you might have to already have ONE of them to begin with, such as Fuel.

    At any rate, the best way to get this to work (or the way I created the trainer) is/was this:

    Go to the blueprints where you are supposed to unlock the weapons. Highlight one of the weapons. Note the amount of materials required to make it (for instance, some of the high powered Bazookas need Metal and Biological materials). Now toggle the option on and move over the blueprints again and notice that the value has gone up to 20000 for those materials. Toggle the option back off. You now how 20000 of the materials.

    I am not sure if the option works in other locations or whatever. Tests working here fine using the latest trainer.

    best,
    Cal

    This seems to be working for me, thanks Cal.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Jedasdasd
    ELITE
    Jedasdasd posted on Sep 04, 2015 8:46:14 AM - Report post
     
    Will using the trainer get me banned? Since there are microtransactions and FOB multiplayer stuff Im just scared.
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