Hi
This Trainer sadlly makes CPU to cheat!!!!!!
When option 2 activated fast build and large fleet computers does the same -- checked..
Neaver seen that happen when I played the RM mastered versions. n yeah dynamic difficulty. How games should be!
[Edited by Toki, 3/2/2015 2:47:58 PM]
Hi
This Trainer sadlly makes CPU to cheat!!!!!!
When option 2 activated fast build and large fleet computers does the same -- checked..
please tell me how you are watching the computer build ships...
Hi
This Trainer sadlly makes CPU to cheat!!!!!!
When option 2 activated fast build and large fleet computers does the same -- checked..
hey are u talking about the seen where you have all of those radioactive pieces surrounding your mothership just after the oracle mission so this is mission 7 . and you have to send out a probe then shot down a enemy probe before detection. and then you have to send out movers to destroy the radioactive derelicts pieces. if thats the one then yes i will have to agree i feel that the cpu is cheating too. because there are a **** load of ememy ships to kill and i am not able to get pass that part yet either. cant wait to here what PW thinks about it.
ps i have seen that level in youtube will post the one i think you are talking about later but i am having an issue with way to many enemy cpu ships on that mission.
[Edited by ray00741, 3/2/2015 7:09:29 PM]
youtube link below
Derelicts - Homeworld 2 - Campaign Mission 7 Walkthrough
Urlwww.youtube.com/watch?v=Szum6fmB9c4/Url
[Edited by ray00741, 3/2/2015 7:20:44 PM]
[Edited by ray00741, 3/2/2015 7:21:59 PM]
Ok this game got na adaptive game difficulity , but the way the trainer affects its is just insane ... Even in mission 3 when you return to start location and you have to save cargo with colonist Amount of enemy ships is INSANE - !! There was something about 40 enemy frigates !!!!!
So i tested and its affect by Either Num 1 or 2 - when you built units out of limits ..... For example when built fighters above the game limits - its just triger the insane Amount of enemy shiPs in the next mission- But its affects Rather the , scripted' part of the enemy ships if you know what i mean ...... The reat is adaptive game difficulity - of corsę when you not cross building limitation its just and got large flet its just hard... But when you cross limitation its just INSANE !!! Or HELL..... Btw building over the limits its just GREAT ( i hate limits) but its affect the CPU
Never had an issue with that mission. I found the game dynamic diff was working fine along with the trainer. Then again. I tend to turtle my main area and everything in it.