Has the trainer been tested on deluxe edition? Was thinking of buying the $10 upgrade to deluxe but not if its going to break the trainer.
Works fine on deluxe edition.
IT doesn't add much for the value. The inquisitor weapons and armor are merely just different models and after crafting teir 2 items theyre sub par.
I pretty much agree that the Deluxe Edition is mostly only valuable when starting a new character because then the armor and extra loot seems most helpful. Later you can craft or find better stuff. Frankly, since I like to play as a rogue, I wish I could get a much better bow. If there is one thing I would still like to see our esteemed programmers of the Trainer and Editor produce it would be a weapons attribute modifier. That'd be good! It's probably not "trivial" to do it, but it sure would be nice. I realize this would only probably be applicable to crafted weapons because otherwise the "bad guys" could also have weapons with higher attributes, but for stuff you can rename this should not be an issue... or at least I think it should not be since in past games the attributes were stored by weapon name (or number)in the code. With this engine I am not positive about how they are stored, but renaming the crafted weapon would generally produce a new name and number in the engine unless something weird is being done in this one.
[Edited by JustSomeGuy, 12/21/2014 1:17:41 AM]
This stopped working for me as well. 5 and 9 no longer do anything.
I loaded 2 savegames, one where there is gold on the ground and the other where you are next to a buy/sell trade.
both options worked perfectly, first try.
For option 5, you need to have the option on and THEN pick up gold.
For option 9, you have to have the option on and then SELL something (like a Dragonthorn) and when you sell it, your gold will increase..
turn options OFF when not needed
fyi,
Cal