Civilization: Beyond Earth Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Civilization: Beyond Earth Trainer is now available for version 1.1.2.4035 (RISING TIDE 02.27.2019) and supports STEAM. Our Civilization: Beyond Earth message board is available to provide feedback on our trainers or cheats.
Civilization: Beyond Earth Trainer
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  Civilization: Beyond Earth Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ndaemon1718
    GAMEVIXEN
    ndaemon1718 posted on Oct 29, 2014 8:35:43 PM - Report post
     
    i would beg to differ, i found it worked unit wise at the very least, you just didnt get a notification for the upgrades, you had to manually go into the upgrade page and click it. not a big deal . . tho i had no idea the bonuses werent added. i kinda used that option way late haha
    --------------
    "The first revolt is against the supreme tyranny of theology, of the phantom of God.
    As long as we have a master in heaven, we will be slaves on earth."


    Mikhail Bakunin -religion-
    ----------------
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kowkillar
    ELITE
    kowkillar posted on Oct 29, 2014 9:38:47 PM - Report post
     
    Same here. I got the unit upgrades, but not the other bonuses. I tried leaving a level and then getting it through normal means, but that didn't work.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Kiriai
    CHEATMASTER
    Kiriai posted on Oct 30, 2014 6:29:22 AM - Report post
     
    quote:
    originally posted by sphereorb

    quote:
    originally posted by Verbid

    Great trainer thanks again! Any idea when using super units sometimes you each do 1 DMG?

    The game has a system that if a unit is on a hill/and or other game specific advantage they have a strategic advantage. It will lead to a stalemate and both units can't do damage over 1 point. What you need to do is used a ranged unit to break the stalemate. I have found the ranger unit has done wonderful for me in those times.

    There's an arbitrary limit to the strength of a unit that appears to be able to be hit when in later turns and you have multiple bonuses and/or terrain advantages. I've seen my combat strength be almost 600 for some units and those will all be "broken" and able to only deal 1 damage. Even though the damage calculation "rolls over" to only 1 damage, the defense calculation still works the enemy still only does the minimum of 1 damage to your unit.

    Long story short you have 2 options, turn off the "super unit" option for that unit (who's already bad-ass or wouldn't be borked by the option), or used a ranged unit whose attack strength is completely unrelated to their melee/defense strength which is what the trainer affects.

    I'm Neurodivergent, unless explicit, please don't assume the nature of my posts. Text tone is hard, probly didn't mean it that way.
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  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 30, 2014 9:22:10 AM - Report post
     
    I will try to see if I can address this later today

    best,
    cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to 3red
    WHO CARES
    3red posted on Oct 30, 2014 10:35:36 AM - Report post
     
    I have trouble with the tech option.
    It works fine for a few techs and then It goes nuts, with 2000 turns and more.
    A few major techs are still at 1 turn, but the leaf techs are also at 2000+ turns.
    Dos anyone have a solution?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Kiriai
    CHEATMASTER
    Kiriai posted on Oct 31, 2014 12:15:20 AM - Report post
     
    quote:
    originally posted by 3red

    I have trouble with the tech option.
    It works fine for a few techs and then It goes nuts, with 2000 turns and more.
    A few major techs are still at 1 turn, but the leaf techs are also at 2000+ turns.
    Dos anyone have a solution?

    From page 13, I believe I stole it:

    So after much trial and error, I found some more work-arounds for the Research cheat bug.

    1. after activating the research cheat, either pick up a pod with research points, build a research point yielding building or somehow change your research points and it will kick over, many times giving you a free tech to start.

    2. Press the research cheat button until the research bar turns completely blue, even if it says it will take many turns, it will kick on and give you the tech you are researching next turn!


    Amazing what reading the thread reveals.

    Good luck.

    I'm Neurodivergent, unless explicit, please don't assume the nature of my posts. Text tone is hard, probly didn't mean it that way.
    Intel Core i7-13700KF
    Kingston Fury Beast DDR5-6000 2x16GB
    Gigabyte Z790 UD AC
    Zotac Trinity OC RTX 4070 Ti 12GB
    WD Blue SN570 2TB
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cwahlfeld
    ELITE
    cwahlfeld posted on Oct 31, 2014 1:57:43 AM - Report post
     
    For some reason whenever I use one turn units or one turn buildings I get 100000 energy in the next turn. Turning 5 on and off again (Super Energy) resets it back to 0 but then once I use 7 or 8 I get 100000 energy in the next turn again. Anyone else experiencing this?

    [Edited by cwahlfeld, 10/31/2014 2:53:39 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to VincentGrayson
    ELITE
    VincentGrayson posted on Oct 31, 2014 3:57:22 AM - Report post
     
    Yup, I've seen the same thing. I end up with huge amounts of energy, as do all my opponents (which is not ideal).
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