Yup, I've seen the same thing. I end up with huge amounts of energy, as do all my opponents (which is not ideal).
Yes, I can confirm the opponents are getting energy as well. Just noticed that last night when I went to trade with one haha
I have trouble with the tech option.
It works fine for a few techs and then It goes nuts, with 2000 turns and more.
A few major techs are still at 1 turn, but the leaf techs are also at 2000+ turns.
Dos anyone have a solution?
From page 13, I believe I stole it:
So after much trial and error, I found some more work-arounds for the Research cheat bug.
1. after activating the research cheat, either pick up a pod with research points, build a research point yielding building or somehow change your research points and it will kick over, many times giving you a free tech to start.
2. Press the research cheat button until the research bar turns completely blue, even if it says it will take many turns, it will kick on and give you the tech you are researching next turn!
Amazing what reading the thread reveals.
Good luck.
Also earning science by killing aliens can help
Yup, I've seen the same thing. I end up with huge amounts of energy, as do all my opponents (which is not ideal).
Yes, I can confirm the opponents are getting energy as well. Just noticed that last night when I went to trade with one haha
but isnt that a somewhat "good" thing? im assuming that some of us dont just wanna steamroll over all the enemies on the board? you want to give them a fighting chance, or this game gets boring really quick.
The trainer is infected
www.cheathappens.com/virus_warning.asp