Divinity: Original Sin Discussion
What I wanted to ask though, is if anyone has considered making an inventory editor or something to mess with skills. The inventory thing, isn't so much a big deal, but Larian either has some serious bug, or has made some really odd choices regarding Skill Books and Skills. All I know is that it is annoying as Hell.
The Dust Devil skill is ONLY available in character creation and the Whirlwind Skill only exists as a single book found early in the game.
When I respec'd my warrior I didn't know this. End result, loss of some damn useful, almost vital, warrior skills. I have been told it would be easier to start over now. I am loathe to even consider that. Fortunately I have a previous save, but it is frustrating to be deadlocked like this.
I thought I would ask here and see if any of the good folks at CH have given thought to such an issue.
I've considered it yes and I've also done some research but at the moment you shouldn't expect it being implemented.
More than understandable. I figure if anything would be implemented, it would happen after the perpetual Alpha is finished on the game. I wish developers would quit releasing unfinished/unpolished games.
when a game is early access, the developers are in a stage, that they will be in, regardless of if they open for early access or not, if they dont, then its just them, alone, working on it, maybe getting some good hints on forum trawling,
on other hand, if they do put it out there, in early access, then the gamers can have an active hand in helping the game develop, finding the little flaws, the things that need polishing, or things that need redoing entirely, or, even, great things that there should be more of,
qued, if you dont like playing the game when its in alpha stage... dont buy early access games, wait till official release, but... early access isnt a bad thing, its very much beneficial in trying to ensure a great end product.
[Edited by AngelsBlackSoul, 7/25/2014 3:25:12 PM]
But I have been wondering is it possible to tie in all the Divin Games in with one trainer ?
like when it starts you can eather pick Original sin or Divinity 2: The Dragon Knight Saga just by clicking on one button ?
Divinity games were developed over time and released in different days, so we would have to recreate a trainer then which is simple not worth it to save some clicks.
In Divinity for example I often have to find whole features from scratch again, because they changed very heavily. In this specific case adding more options will POSSIBLY increase the time I need to spend on an update A LOT.
I'm adding more features when I have time, interest, when the situation allows me to and when there is a real need for it. And perhaps some other factors. The divinity trainer has a lot features. The free trainer scene is working heavily on this game, it's easy to deal with. But they also don't have anything other to do. So they are working on this title for weeks. I only have a limited time for each game, then I have to move on. Everything else happens in my free time then, which is rarely but I don't complain.
These are the reason why I haven't added more features to it yet.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem