Battlefield 4 Discussion
Trainer Tools and Resources
I just wonder does not having W8 mean that it will run 32bit version? I'm sorry but all this about Battlefield 4 really is confusing me. Not about trainer but how it's run (the game)
If you use the trainer you cannot run the 64bit executable. The difference between them is drastic. You actually lose a lot of effects by using the 32bit version. It's unfortunate but within 10 minutes of starting the game I noticed lots of things simply removed from the game world when running 32bit, even when you have everything set to ultra. For example when you exit the school in the first campaign mission, you have some buildings in the distance with tarps hanging off of them flapping in the wind and birds flying around. In the 32bit version the tarps are gone and there are less birds.
If you have a 64bit OS you will be able to run the 64bit version, not just windows 8. However, as I mentioned if you use the trainer you get lower quality visuals which is very unfortunate. Since it seems decided that there will not be a 64bit trainer to allow us to play the x64 version of the game with the enhanced visuals and have inf ammo etc, I have no choice but to play without the trainer. Which is fine I guess. I just like being able to mess around with weapons and such.
Please tell me you're kidding. You've got to be kidding.
Go buy the game.
wow... if you do a little digging you CAN alter the windows 32 bit graphics settings..
Go to the settings folder for the game:
open the file:
in a text editor.
When you run the game you can now alter the graphics settings.
Christ... it's like people can't do a search or are helpless.
From an Operating System architecture standpoint, this does not make any kind of sense for the limitations you are describing. A 64 bit executable should not have a significant effect on graphics. The only real benefit for processing power is the increased throughput on the bus architecture but that's usually seen more on integrated graphics solutions that share system memory. Dedicated GPUs have their own on-board memory handled internally by the driver software installed on the system. The real advantage of x64 programs is to break the 4 GB upper limit of memory allocation that x32 programs can take up. Unless the game is taking up more memory than 4 GB, that increase in memory is not the cause of the graphical enhancements.
Caliber's post above mine further proves the point on how to manually override properties files that are the actual cause of the graphic limitations (not the x32 architecture).
[Edited by Neo7, 10/29/2013 8:12:21 PM]
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