Agarest: Generations of War Discussion
Unfortunately, there's quite a bit to clarify in order to access the other items, and reduce misunderstandings:
Type refers to the item's category.
- 1=Weapon, 2=Armor, 3=Accessory, 4=Item, 5=Skill, 6=Active
ID refers to the item's identifier. Changing it will change the item altogether. It's best not to change it to something of a different category.
Weapon is the default category that those addresses will point to on initial startup of the game. Based on my current observation, auto-sorting this category will cause the addresses above to point to the first item of the next category. In this first case, that would be Armor. Sorting Armor will then produce the same effect (Armor->Accessory), and so on. Eventually, repeating the steps will cause the addresses to point back to the first item of the Weapon category. Pattern: Weapon->Armor->Accessory->Item->Weapon
However, those addresses will never point to the first item in the Skill or Active categories. Thankfully, the addresses follow the same pattern as the ones above, with Active as the default category on startup; Just search the quantity value of the first item of Active, and then apply everything above. Pattern: Active->Skill->Active
One more thing: Sorting the items manually will not produce the item shuffling in memory, as described above. This means that you can swap the first item with another item of the same category, and the addresses will then point to that other item, since it's now the first on the list.
[Edited by FFFanatic, 10/6/2013 8:41:05 PM]
Edit: Just found out that Fields take precedence first. In other words, the addresses above will point to the *second* Field by default, then the rest of the Fields, then finally the first Weapon. In other words, for every Field you get, you'll have to search for new addresses again, though it's just one "slot" down.
[Edited by FFFanatic, 10/7/2013 3:24:02 PM]
# of monsters killed (10000): Agarest.exe+EAFFF4
# of battles Won (5000): Agarest.exe+EAFFFC
# of most hits (5000): Agarest.exe+EAFFF8
# for best score (1500000): Agarest.exe+EB0004
# of biggest hit (500000): 06D914A4
Pump those up to complete a bunch of titles. Using the values I suggest should save you a lot of time (and give all the titles for those fields).
[Edited by Pezzy, 10/6/2013 11:12:34 PM]
(1st is Base Mov, 2nd is with equipment, you'll want to change both to be sure)
Leo's level for comparison: Agarest.exe+E6B300
There's a cheat table on the cheatengine forum with quite a bit in it, and I'm currently making my own table.
[Edited by Avenger, 10/6/2013 9:04:37 PM]
Okay I'm really stupid when it comes to cheat engine...could you explain it to me like I"m a moron on how to use the address for the monsters killed?
I know how to search for number values but that's about it. Thanks in advance for any help.
What I mean is...is there a way to find out the individual monsters kill logs to edit them?
I edited my post to include some more info. I'd test more, but the wife will kill me if I don't go to bed.
I'll try to check out the table tomorrow evening, and work on the codes for other titles. I haven't reached the part in the game yet where I can fuse monsters and some of those other easy things.
Edit: You also have to be level 50, fyi.
[Edited by Vanni127, 10/6/2013 11:37:43 PM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.