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Our Agarest: Generations of War Trainer is now available for version 12/21/22 and supports STEAM. Our Agarest: Generations of War message board is available to provide feedback on our trainers or cheats.
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  Agarest: Generations of War Trainer
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    asdfth12 posted on Oct 06, 2013 12:02:23 AM - Report post
     
    quote:
    originally posted by nomaramon

    I hope someone create a savegame edit fast enough.

    There is a savegame editor out already, but from my experience it doesn't work.

    Tried on 3 saves, all 3 ended up corrupted by it.

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    FFFanatic posted on Oct 06, 2013 6:38:30 AM - Report post
     
    Although I utilize a lot of trainers from this website (and most definitely grateful for it), this game is one of the few I've played where it's relatively easy to edit stuff (using CoSMOS) without any trainer. For example, the addresses for AP/SP in battle are fixed throughout a game session (at least for one generation); you don't have to rescan for new addresses after every battle. Same goes for mostly everything else.

    For character stats, PP-modifiable stats (STR, VIT etc.) are mostly within 4 bytes of each other. Addresses for Level, HP, AP, EXP can be found before STR. MOV is also editable, which is found just after the address of LUK iirc.

    For items, you can edit the quantity, level (for some types) and even the item itself. All items have the same amount of storage in memory, regardless of type. For quantity, I usually freeze the quantity of the first item slot in the inventory, and manually cycle each item such that all items are placed into that first slot. This will make all items in a category have the same quantity.

    By storing dynamic addresses (eg. Agarest.exe+E51524) in the cheat table, and setting some hotkeys, I find that it's almost as painless as firing up a trainer for future play sessions.

    [Edited by FFFanatic, 10/6/2013 6:44:19 AM]
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    robgw3 posted on Oct 06, 2013 7:41:14 AM - Report post
     
    Not sure about the talk of cheating without a trainer, but would it be possible to make an option for the trainer that instead of a 1 hit kill, will knock the enemy down to about 4-5% of it's health? You can capture monsters, but apparently they need to be at 5% of their health or lower. So it would be cool if there was an option to take them down to about 5% health with one hit, if that's possible at all of course.
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    FFFanatic posted on Oct 06, 2013 9:00:21 AM - Report post
     
    Well...I'm just mentioning what's possible while waiting for more options from the trainer. Moreover, it's not often that you'll come across a very CoSMOS-friendly game.

    Anyway, going back to the trainer itself, a better solution would be to wait for an item editor to come out. Relating to what I mentioned before, you can definitely edit many aspects of the inventory, including the modification of skills. That being said, the skill, Merciful Strike, will bring enemies to 1 HP, regardless of excess damage. Couple that skill with an overpowered character, and I think you should be able to bring almost any enemy down to that minimum amount without too much effort.

    If that doesn't help too much, then a toggle-based 100% capture rate option that disregards the 5% HP requirement would be more useful. Bonus points if that makes bosses capturable, though I question the game's stability thereafter.

    [Edited by FFFanatic, 10/6/2013 9:01:10 AM]

    [Edited by FFFanatic, 10/6/2013 9:02:19 AM]

    [Edited by FFFanatic, 10/6/2013 9:09:15 AM]

    [Edited by FFFanatic, 10/6/2013 9:16:23 AM]
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    robgw3 posted on Oct 06, 2013 9:17:49 AM - Report post
     
    That's true, but I wasn't sure whether a capture rate option would work. And I haven't seen that Merciful Strike skill yet, where does it come from/who has it?
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    FFFanatic posted on Oct 06, 2013 9:29:15 AM - Report post
     
    According to the wiki, in Capturing Monsters, you can get it normally via skill research with a bought Essential Arts IV book, which is exchanged for 75 TP.

    You should be able to buy the skill book at the Adventurer's Guild after you clear Cave of Origins, if I'm not mistaken.
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    Jugiatsu posted on Oct 06, 2013 11:04:49 AM - Report post
     
    quote:
    originally posted by FFFanatic

    Although I utilize a lot of trainers from this website (and most definitely grateful for it), this game is one of the few I've played where it's relatively easy to edit stuff (using CoSMOS) without any trainer. For example, the addresses for AP/SP in battle are fixed throughout a game session (at least for one generation); you don't have to rescan for new addresses after every battle. Same goes for mostly everything else.

    For character stats, PP-modifiable stats (STR, VIT etc.) are mostly within 4 bytes of each other. Addresses for Level, HP, AP, EXP can be found before STR. MOV is also editable, which is found just after the address of LUK iirc.

    For items, you can edit the quantity, level (for some types) and even the item itself. All items have the same amount of storage in memory, regardless of type. For quantity, I usually freeze the quantity of the first item slot in the inventory, and manually cycle each item such that all items are placed into that first slot. This will make all items in a category have the same quantity.

    By storing dynamic addresses (eg. Agarest.exe+E51524) in the cheat table, and setting some hotkeys, I find that it's almost as painless as firing up a trainer for future play sessions.

    [Edited by FFFanatic, 10/6/2013 6:44:19 AM]

    Is it possible to post the address of the first "item" in your inventory if it is indeed static? I've been able to successfully edit some of the items that I want more of by selling one and then running a new scan with CoSMOS, but if there is always a static address for the first item in the list I would love to have it to make editing items easier.

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    Pezzy posted on Oct 06, 2013 11:53:34 AM - Report post
     
    I've had success in using CoSMOS to reduce the HP of enemy monsters to 5 hp so they are easy to capture. The general location for enemy HP is always in the same region of code, so it's not difficult to figure out. The only possible issue is that I've had to modify a number of addresses blindly to ensure the right monster is weakened, but that hasn't caused any issues.

    The only issue I had was with the Dancer chick - when I had 2 Steals on her, it would crash the game. I also had a greyed out skill in Japanese for awhile, but then that turned into a skill called "Isshin" that I can't give to anybody else (non-SP skill). No idea what happened there.

    All I really want is the ability to give myself all the items, so I don't have to grind and steal from every enemy in the hopes of making an item I want.

    I've seen people mention an editor. Is that the one for the 360? I don't think there was one out yet for the PC. I have a lot more playing around to do, but it's a good thing this game is very CE friendly.
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