State of Decay Discussion
Trainer Tools and Resources
No they already plan on doing Co-Op, and they've talked about bigger Multiplayer, but i've not heard anything else from them ont hat wagon at least.
After this they're planning to make another game that would be including co-op and multi-player. Further on they're planning on making an MMO if all plans work out.
They're taking small steps and building up as they are able to do so.
At least that's the plan's from what I read of the company months back, obviously plans and such can change, I'm liking what I see so far though.
I am gonna start my 2nd playthru now with the new trainer
The way I see it, mouse and keyboard should have been in from day 1 and the controllers should be the last thing in there.
Research before you talk **** about it.
It's an console port which means they just took what they've already done on Xbox and pushed it onto Windows. There's native M+K support since the first day but there's no tips for them so you'll have to use trial and error to find all the buttons and such. Also, the aiming with the mouse isn't smooth and it makes your aim reticle jump slightly as you turn it around.
It's been on Xbox for maybe about 3+ months and it was only released on Steam 4 days ago...lolz
[Edited by CombatWars, 9/24/2013 1:15:22 PM]
Just an FYI, you don't have to do all of those side missions to complete the game.. On the 360, I quickly got overwhelmed by the number f side mission that kept popping up that were of the generic save X type... There are also other non-required story type missions that can make the game harder, but not impossible if you skip then..
It may say controller required, but it is not, you can use the mouse and keyboard, it's just not fully optimized, mouse is just a little sensitive.
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