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Might & Magic X - Legacy Trainer
 

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Official Trainer Thread  Might & Magic X - Legacy Trainer
 
CoastalChris  posted on Feb 20, 2014 10:59:12 AM - Report post

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Thank you, 0x90
 
misseileen  posted on Feb 20, 2014 11:29:25 AM - Report post

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I really loved that cheat unlocker, I hope you can update that also..I mean I hope you have the time to do it. It was really awesome. Really Awesome of you to make it, in addition to the trainers.
 
Sliverbane  posted on Feb 20, 2014 12:01:33 PM - Report post

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Thank you very much for you the quick update. Back to questing!
 
gooseend  posted on Feb 23, 2014 1:48:54 AM - Report post

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ok, I really don't want to do this but i've sat here changing cvariables and removing virus software etc for the last 3 hours and it's time to surrender.
Firstly when I change the keys prior to loading the game, they just clear back to zero once move on. Indicates to me that it's not writing to something but what do I know.
Secondly what's the SECOND 'trainer activated'? I only get one.
Thirdly the instructions say double click a character and then open your inventory. For me the inventory opens auto when I double click. Not being pedantic but i'm wondering if i'm on the same page - literally.
Needless to say no keys seem to work, not even 1,2 or 3.
1,2 and 3 are already allocated to actions in game is that relevant?
This is what happened last time
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at MightAndMagicX_CH.Form1.tEditorHotkeys_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MightAndMagicX_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Gerry/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Gerry/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
a
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Gerry/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Gerry/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
MightAndMagicX_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Gerry/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Can one of you clever soles help me out please?

 
sirchet  posted on Feb 23, 2014 8:42:57 PM - Report post

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Watch the video in the first post, it should explain a lot for you.
 
gooseend  posted on Feb 24, 2014 8:06:34 PM - Report post

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Hi I'm struggling badly here.
I believe that I have followed all the correct steps. I reached the point where some of the self appointed keys did say 'trainer activated' They didn't seem to affect any stats though and only a few said anything at all. Point is that a couple did seem to be doing something.
Sadly I went in and out of the game a couple of times and notices that although changes to the basic 1,2 and 3 keys locked in, any changes to the other stats were back to 0 every time i quit the game and returned to the trainer.
Even sadder still is that after doing this a few times the game locked me out after uplay loaded but before MML started.
I've had to uninstal completely once and it seems i need to do it again as an 'OOPS' message has hung me up again.
I can't find any info on the JIT debugger message that appears at the end of the original crash. Does anyone have any clues?
 
lordgrimwolf  posted on Feb 24, 2014 9:49:14 PM - Report post

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Just wondering if anyone could help me out. I have windows 7 and keep trying to run the trainer for M&M X but always get the unable to load JiT Compiler error...I can run the trainer for Rome 2 just fine...I have also uninstalled net frame or reverted it to a different version..had the lastest one out but still same error...
 
Squidgoggle  posted on Feb 25, 2014 9:56:35 AM - Report post

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I just bought the game off Steam and paid a subscription to get the trainer - my pproblem is - the trainer refuses to launch - eventhough I am online and eventhough I got an offline key just in case.. what gives?
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