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Locked Topic  ATTENTION: Steam Trainer Users
 
xxxxxxcyborg  posted on Jul 09, 2013 7:44:53 PM - Report post

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lol i just found out how to use cheatengine and get around all the steam dll crash stuff info was sent to Cal


try agian steam

 
Caliber  posted on Jul 09, 2013 7:46:37 PM - Report post

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quote:
originally posted by xxxxxxcyborg

lol i just found out how to use cheatengine and get around all the steam dll crash stuff info was sent to Cal


try agian steam

we had this fixed hours ago and a working tool for using the trainers with steam. apparently, though, steam has pushed another patch out and things are back to normal. make sure to give steam some time without a game running so it will update.

best,
Cal

 
gibbed  posted on Jul 09, 2013 7:49:38 PM - Report post

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There hasn't been a Steam update yet to push a fixed GameOverlayRenderer build, but I was just told it's now in the pipeline.
 
Caliber  posted on Jul 09, 2013 7:51:45 PM - Report post

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quote:
originally posted by gibbed

There hasn't been a Steam update yet to push a fixed GameOverlayRenderer build, but I was just told it's now in the pipeline.

a patch occurred for me about an hour ago. I have used our trainers since then without any tools or help with multiple games. pwizard confirmed the trainers are working without the compatability tool for him as well. if there is another patch/fix in the pipeline then that's great to hear as well. perhaps there is more involved than just the gameoverlareneder...

glad to hear this news though.

and thanks again for you input in this discussion. I am feeling better about steam/valve.

let's hope this sort of thing doesn't happen again.

[Edited by Caliber, 7/9/2013 7:52:35 PM]

 
xxxxxxcyborg  posted on Jul 09, 2013 7:54:25 PM - Report post

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Cal does this mean no more dll crashing and do we still need the trainer tool bc my steam has not updated to any new update yet?
 
jackbig  posted on Jul 09, 2013 7:54:44 PM - Report post

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one thing is sure though guys

IF ch and our trainer users didn't see this crap first hand, and reacted on steam itself
be sure about it that valve also would not had seen their "error" right away, and maybe after days and user ranting, still maybe were hard to be convinced of their "little" mistake

so in behalve of CH and our esteemed users a big thanks is in place

 
nick2412  posted on Jul 09, 2013 7:55:28 PM - Report post

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@Caliber did they delete your post in the thread O.o, or did you do that yourself?

[Edited by nick2412, 7/9/2013 8:03:39 PM]

 
gibbed  posted on Jul 09, 2013 7:56:42 PM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by gibbed

There hasn't been a Steam update yet to push a fixed GameOverlayRenderer build, but I was just told it's now in the pipeline.

a patch occurred for me about an hour ago. I have used our trainers since then without any tools or help with multiple games. pwizard confirmed the trainers are working without the compatability tool for him as well. if there is another patch/fix in the pipeline then that's great to hear as well. perhaps there is more involved than just the gameoverlareneder...

glad to hear this news though.

and thanks again for you input in this discussion. I am feeling better about steam/valve.

let's hope this sort of thing doesn't happen again.

[Edited by Caliber, 7/9/2013 7:52:35 PM]

The crash is pretty intermittent due to how memory allocation works, if &lpFileName[-1] is a valid address, it won't crash. Maybe you're just lucky?

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