I just looked at the FTL game .exe and the game itself has patched. crashes on FTL are not due to steam but are due to the game .exe being changed. there will need to be a new trainer. unfortunately I have had to reverse the game and recode that trainer twice from scratch due to the developer recompiling using a new SDK. I don't plan on making the trainer for a third time on that game. perhaps another trainer maker will take it up, but I am done with it.
Not all of us use trainers to cheat but a way to train ourselves to be a better player in our favorite games.
Lets do this.
While I recognize the totally rhetorical nature of this question, the answer is "No." It's even worse to feel powerless to change it because Valve has a ....load of money and power while I've just got a 400-game collection that I don't own and which could be taken from me at any time even though I go OFFLINE MODE to play games with trainers. For goodness' sake, this is bull.... right here.
Thank you for responding. I can confirm at least one game as "totally working" - Bioshock: Infinite. Works like a charm. I haven't tested the others, on account of there are hundreds of them. But the fact that even my GoG game collection, if launched from Steam, now has this "FEATURE" is so much bull.... that I can't even begin to see the ground. Up to my knees. And extremely, lividly mad.
I dont see the point to put a cheat protection for SP games its just stupid.
If i use the trainers with steam I'm not going to get an account VAC ban? This work-around for the patch will keep us safe?
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem