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Trainer Question
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Shadowmage
    ELITE
    Shadowmage posted on Jul 11, 2013 3:48:10 PM - Report post
     
    What is the 'cruisader'? Is this a cruiser or some other type of ship that needs to be discovered or research?
    Victory by any and all means...
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Jul 11, 2013 4:11:15 PM - Report post
     
    Yes it's the third ship and yes it's the cruiser, my fault.
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to JamieK
    ELITE
    JamieK posted on Jul 11, 2013 4:27:41 PM - Report post
     
    The ingame scientist option doesn't work, num2 doesn't work, the rest does though.

    Might try a different key, but got some real life obligations to take care of.
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
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    ELITE
    JamieK posted on Jul 12, 2013 12:05:58 PM - Report post
     
    quote:
    originally posted by JamieK

    The ingame scientist option doesn't work, num2 doesn't work, the rest does though.

    Might try a different key, but got some real life obligations to take care of.

    I have tried other keys and it doesn't work when I use any key for the scientist button, though I have found it via artmoney and it was quite easy to find, search for the initial value, then change it using the trainer and then search the edited value and bam, I found the population value, workforce value and scientist value that way.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to wingusndingus
    ELITE
    wingusndingus posted on Dec 02, 2013 11:37:48 PM - Report post
     
    Hey people, FIrstly, thanks for the trainer! im finding some functions quite handy.
    But the one thats got me stumped is the Government set of buildings on the Facilities tab.
    For the life of me i cant seem to get a Colony to change to a Capital (i wonder if theyve hardcoded capital planets?)
    1. I select the planet i want to change.
    2. I start building a cruiser.
    3. I change the resources as a test to see if things are working (rich to poor and visa versa)
    4. I choose Capital from the Government section of the Facilities tab and press Set.
    5. Nothings changed, the planet still has a Colony building and not capital.

    Has anyone found this function to work?
    I can get the other buildings on that tab to build (but for some reason they all need to be repaired and never seem to complete that task), just not this one.

  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to JamieK
    ELITE
    JamieK posted on Dec 08, 2013 11:38:01 AM - Report post
     
    Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

    This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to ZZGashi
    VETERAN
    ZZGashi posted on Dec 08, 2013 6:10:38 PM - Report post
     
    quote:
    originally posted by JamieK

    Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

    This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol

    I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.

    “Believe those who seek the truth, doubt those who find it; doubt all, but do not doubt yourself.”

    - André Gide
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to JamieK
    ELITE
    JamieK posted on Dec 08, 2013 10:56:43 PM - Report post
     
    quote:
    originally posted by ZZGashi

    quote:
    originally posted by JamieK

    Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

    This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol

    I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.

    Well, it depends...i would prefer a button to press to add 10 more points or 25 more points.

    I mean, i have found the location of the trait points, but it refuses to allow any modification, i can set it to 500, it kinda changes ingame, but it just refuses to allow 500 points to register and sticks to its legit amount.

    Its located under strings on cheat engine and under text on artmoney.

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