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Wargame: AirLand Battle Trainer
 

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Official Trainer Thread  Wargame: Airland Battle Trainer
 
cyberia  posted on Jun 07, 2013 11:33:11 AM - Report post

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quote:
originally posted by ckdhald4

god mode and damge off activating

why don't kill enemy?

Numpad 2: Damage System Off - this turns the damage system of the
game off. This AFFECTS ALL UNITS including the enemy.
You can use this to expose the enemy or to create tactical
advantages.

Please Read Descriptions ...

 
Caliber  posted on Jun 07, 2013 2:33:34 PM - Report post

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quote:
originally posted by ckdhald4

god mode and damge off activating

why don't kill enemy?

make sure you realize which team you are on.

if you activate the options for the wrong team they will be indestructible and likewise your team can be killed easily.

best,
Cal

 
Xex  posted on Jun 07, 2013 5:03:38 PM - Report post

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Thnx for trainer like alwys
 
Vacuusimago  posted on Jun 07, 2013 6:28:02 PM - Report post

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Awesome job guys! Thanks for hanging in there! =3
 
Celticfang  posted on Jun 08, 2013 7:19:14 AM - Report post

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By default you (the player) have a fog of war. The AI however, has none, It can see all your units at any time, regardless of having any units nearby. Let's say I got my tanks in a town and the enemy's halfway across the map. If I was playing a human, they would have to send a unit near the town to see my tanks. The AI however instantly knows I have tanks there and sends units.

So is it possible to add an option to enforce an AI's fog of war and limit what it sees or not?

I'm not asking or demanding for it to be in the trainer, I'm merely wondering if it is at all possible and if it could be used as a mod for the SP portion of the game.

 
Ethelryn  posted on Jun 08, 2013 2:14:14 PM - Report post

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quote:
originally posted by Celticfang

By default you (the player) have a fog of war. The AI however, has none, It can see all your units at any time, regardless of having any units nearby. Let's say I got my tanks in a town and the enemy's halfway across the map. If I was playing a human, they would have to send a unit near the town to see my tanks. The AI however instantly knows I have tanks there and sends units.

So is it possible to add an option to enforce an AI's fog of war and limit what it sees or not?

I'm not asking or demanding for it to be in the trainer, I'm merely wondering if it is at all possible and if it could be used as a mod for the SP portion of the game.

If I were you I would post that as a bug on the forums for the game rather than ask for it i the trainer.

It is what I would call a gamebreaking bug or design flaw, and should be brought to the attention of the developers.

 
Ethelryn  posted on Jun 08, 2013 2:31:43 PM - Report post

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I seem to have encountered a problem and could use some help solving it.

I was about to play this game for a bit, but when I start the trainer I am unable to Authenticate it.
Every single time I try to run the trainer, its stuck on Authenticating.

If I click on it with my mouse after a few seconds, I get the standard windows message saying it stopped responding, and a question is I want to close it or wait for it to respond.

After some experimenting I found out that this happens with ALL trainers I have from this site, every single one.
I was playing WAB yesterday and Fallout New Vegas earlier today and I had no problem with the trainers at that time.

And before you ask:
I did try to disable my firewall and anti-virus, but the problem persists, I even tried rebooting my computer thinking it would help.
I never had this problem before, and never had to disable either firewall or AV, and usually a reboot solves the problem.

 
mokkc1999  posted on Jun 08, 2013 7:13:40 PM - Report post

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my game always crash several minutes into the game with trainer enabled, any solutions?
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