Company of Heroes 2 Discussion
Trainer Tools and Resources
there is zero chance of this happening if you are playing against AI in custom game. desynch means you are online by definition.
I never once, not in any patches while developing the trainer through the beta and in the actual game release had the desynch in a custom AI match.
no idea. I tested the option over several units, both friendly and enemy and the option(s) would not work over enemy units.
1 make sure you have fully selected a unit (i.e. YOUR unit only) and that you aren't mousing over another unit.
2 on campaign missions keep in mind that many units are scripted to be invincible or die automatically and there is nothing you can do about it (this is for campaign only)
3 if for some reason you feel like you are having too many problems then don't use the options, but they work fine if used carefully.
4 there is no reason you cannot win a skirmish or campaign missions with this trainer if used properly. its to help you play the game and win AI skirmish and/or campaign missions.
1 you are using it wrong, at least based on what you wrote
2 option only works on 1 infantry in a group of infantry so 4 out of a group of 5 soldiers will not benefit from the option
3 select a unit and make sure it is fully selected and highlighted and the info about it is showing at bottom of screen and then press the button
4 you need to do this for every unit when it is created. you don't just turn this option on and it works automatically. please read the instructions.
1 the trainer does a check with information about each unit comparing a value to the player base value before creating a unit. this value is unique to the player
2 if this is happening in campaign there may be a script issue
3 I have no fix for this if this is true because we are already using the unique player value check before allowing instant build to occur in the code
4 turn off option in weird cases where this might occur
5 feel free to turn the no fog of war option on and turn instant build on and watch the enemy.
I cannot confirm this, but I have seen this before where the enemy is 'getting same benefit' only because you used the trainer in a previous game with the opposite team and the instant values are still applied to the enemy in the memory dataset from previous games.
keep this in mind
hmm... I just played two custom matches where I obliterated the enemy using planes so i could win and then I hit continue with no problems.
I don't seem to have this problem here
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