btw, little exploit ive found, if you have more than one construction ship, and havnt place down a station, you can place multiple stations, in location your only suppose to have 1 of. I had 4 ships, and build 4 stations above a planet, which vastly increased my ship production.
Link
[Edited by rcboothman, 6/9/2012 11:15:01 AM]
exploit building more then 1 station doesnt work anymore in new patch 1.02
The changes are the following :
1. J -> shortcut to research screen fixed in early missions
2. issue with loading empty slots fixed
3. N-> shorcut with building turrets in mining stations fixed
4. issue with missile frigate dropping of hyperspace when changing to defend fixed
5. defend/attack buttons now keep online to show the specific state of the ship
6. new speed shortcut key (b to speed increase, t to stop it). The speed will drop to normal if
a dialog or combat starts
7. issue with attack music going up to maximum when the user didn't specify maximum volume fixed.
8. load/save in mission3,mission5 and mission7 fixed
9. fixed issue in mission6 where the player would loose is tech when loading back a saved game.
10. issue with ships auto-attacking when instructed to retreat fixed.
11. Auto focus on groups implemented, by double clicking on the group key.
12. Exploit of building more than 1 military/mining station in the same planet/asteroid fixed.
13. Loading a previous level, would make the current level unplayable in the task list in the campaign.
14. Issue with ships travelling at hyperspeed when loading back a saved game.
15. Issue with ships getting stuck on the shipyard when enemy ships were in the vicinity.
16. Mission12 gameplay balance changed. (mission is easier).
Current trainer is designed to work through multiple patches. We will not look into it until we have multiple reports of it no longer working.
Since the last patch (v1.02) the Trainer no longer works for me...