I thought ME1 was okay - I didn't finish it as I bought it on XBox and it was so buggy I grew tired of the freezing. However, it was decent enough that I bought ME2 collector's, and I didn't regret it whatsoever.
I expected ME3 to be a vastly superior game, but throughout the game I'm noticing issues with lip syncing, vanishing characters, textures/artifacts that vanish and reappear, and a lot of graphical issues that detract from the game.
Not only that, but a lot of the results of the decisions made in the previous two games are present throughout the main campaign, yes, but many of them seem short attempts to just tie up the threads before the finale. I have yet to finish the game, but seeing Jack in a single mission and in a bar, watching characters die off, it just seemed half-arsed.
But the part that killed me was this:Spoiler:
Kelly Chambers. You see her, ask her to join your ship, think that it's all done and over with. Then because I didn't choose to tell her to change her identity, I overhear a group of refugees talking about how she'd died.
After the trouble of saving the Normandy SR2's crew in ME2, killing off a likable character like this just seemed wrong.
Mind you, I'm not a writer. I'm going for programming and 3D animation. But to me the whole game seems very rushed. I somewhat wished they'd put more effort into it. Whether this meant that certain threads would be tied up with DLC or the game release date were pushed back, I'd have had a much warmer reaction to the game either way. Knowing Bioware's past, I think I'll blame EA for the issues, though.[Edited by Tydorius, 3/8/2012 11:04:55 PM]