Anno 2070 Discussion
Trainer Tools and Resources
Would be nice if we could get a list of what works, what limits are & what influences which.
A poster above had issues of adding several 000's onto the wind park power output. It is most likely the number was made too big.
reduce all eco effect cost by 2 digits,
reduce credit cost by 1 digit,
raise positive eco effect by 3 zeros,
raise energy production by 3 zeros,
raise min max population to (L1)8-20 (L2)21-40 (L3)41-65 (L4)66-80 to increase tax generation and not have over-population problem.
raise all public building(town center, fire station, etc etc) radius to 200, big enough to cover a whole island in most cases.
Would appreciate it if someone can point me to warehouse/dock/port radius, unit limit, no fertility requirement and stuff. Admit it, settling on new island for just ONE product because of fertility issue sucks.
Changed the influenceradius of the wind turbines as well ... now they got less radius and still produce 100% power.
[Edited by klasos67, 1/15/2012 12:15:10 PM]
So far these are the changes and what has worked:
**increased power output by 4096 X any value
**increased influence radius up to 500 (focused mainly on public structures: fire, police, congress, center, etc)
**decreased maintenance costs to 1 (0 causes negative values)
**decreased energy costs to values greater than 5 (less than 5 causes negative power when you receive bonuses or something)
**increased residentcount to 150-160
**decreased productiontime for goods to 1 (causes goods to be available instantly)
Still trying to figure out how to increase the number of transports from a depot so that goods can be moved quicker
These values are at the extreme to make the game VERY EASY.
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