Anno 2070 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Anno 2070 Trainer is now available for version 2.00.7792 and supports UPLAY, UBISOFT+. Our Anno 2070 message board is available to provide feedback on our trainers or cheats.
Anno 2070 Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 2 of 4   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
Modding
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Javel1n
    SAGE
    Javel1n posted on Dec 26, 2011 5:14:24 AM - Report post
     
    does this work for 1404??
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to monkeybob101
    ELITE
    monkeybob101 posted on Dec 29, 2011 1:42:39 AM - Report post
     
    Playing around with this myself

    Would be nice if we could get a list of what works, what limits are & what influences which.

    A poster above had issues of adding several 000's onto the wind park power output. It is most likely the number was made too big.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to lightning90
    ELITE
    lightning90 posted on Jan 11, 2012 8:34:09 AM - Report post
     
    all that i edit was

    reduce all eco effect cost by 2 digits,
    reduce credit cost by 1 digit,
    raise positive eco effect by 3 zeros,
    raise energy production by 3 zeros,
    raise min max population to (L1)8-20 (L2)21-40 (L3)41-65 (L4)66-80 to increase tax generation and not have over-population problem.
    raise all public building(town center, fire station, etc etc) radius to 200, big enough to cover a whole island in most cases.

    Would appreciate it if someone can point me to warehouse/dock/port radius, unit limit, no fertility requirement and stuff. Admit it, settling on new island for just ONE product because of fertility issue sucks.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to karldowns
    ELITE
    karldowns posted on Jan 13, 2012 3:47:55 PM - Report post
     
    Can you tell me which file you are editing? I have tried modding Patch1, Patch2, and Patch3 and none seem to take effect. All I'm doing is increading the influence radius a little but havent seen it actually happen. I backed up the original RDA files before editing so have ended up reverting back to them.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to klasos67
    ELITE
    klasos67 posted on Jan 15, 2012 12:04:11 PM - Report post
     
    Works fine ... thx for the tips and tricks

    Changed the influenceradius of the wind turbines as well ... now they got less radius and still produce 100% power.

    [Edited by klasos67, 1/15/2012 12:15:10 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bopet
    ELITE
    bopet posted on Jan 31, 2012 7:02:14 PM - Report post
     
    Nothing works for me as for editing the patch1.rda, patch2.rda and patch3.rda i have changed the Town Center influence level to 100 in all three files and nothing happens when i either load my previous save game, or start a new one. no effect on any of the buildings i edit. oh by the way i do not have the autopatcher.exe in the folder anymore, i have removed it as it was suggested.

    Any Suggestions?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to rexychapman
    ELITE
    rexychapman posted on Feb 26, 2012 8:26:16 AM - Report post
     
    I have been modding values in the assets file quite a bit.

    So far these are the changes and what has worked:
    **increased power output by 4096 X any value
    **increased influence radius up to 500 (focused mainly on public structures: fire, police, congress, center, etc)
    **decreased maintenance costs to 1 (0 causes negative values)
    **decreased energy costs to values greater than 5 (less than 5 causes negative power when you receive bonuses or something)
    **increased residentcount to 150-160
    **decreased productiontime for goods to 1 (causes goods to be available instantly)

    Still trying to figure out how to increase the number of transports from a depot so that goods can be moved quicker

    These values are at the extreme to make the game VERY EASY.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Conkker
    ELITE
    Conkker posted on Feb 26, 2012 3:47:03 PM - Report post
     
    would be great if someone shared these, so far the web has resulted in nothing.
Page 2 of 4   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 7:45:14 PM