Javel1n posted on Dec 26, 2011 5:14:24 AM - Report post
does this work for 1404??
monkeybob101 posted on Dec 29, 2011 1:42:39 AM - Report post
Playing around with this myself
Would be nice if we could get a list of what works, what limits are & what influences which.
A poster above had issues of adding several 000's onto the wind park power output. It is most likely the number was made too big.
lightning90 posted on Jan 11, 2012 8:34:09 AM - Report post
all that i edit was
reduce all eco effect cost by 2 digits, reduce credit cost by 1 digit, raise positive eco effect by 3 zeros, raise energy production by 3 zeros, raise min max population to (L1)8-20 (L2)21-40 (L3)41-65 (L4)66-80 to increase tax generation and not have over-population problem. raise all public building(town center, fire station, etc etc) radius to 200, big enough to cover a whole island in most cases.
Would appreciate it if someone can point me to warehouse/dock/port radius, unit limit, no fertility requirement and stuff. Admit it, settling on new island for just ONE product because of fertility issue sucks.
karldowns posted on Jan 13, 2012 3:47:55 PM - Report post
Can you tell me which file you are editing? I have tried modding Patch1, Patch2, and Patch3 and none seem to take effect. All I'm doing is increading the influence radius a little but havent seen it actually happen. I backed up the original RDA files before editing so have ended up reverting back to them.
klasos67 posted on Jan 15, 2012 12:04:11 PM - Report post
Works fine ... thx for the tips and tricks
Changed the influenceradius of the wind turbines as well ... now they got less radius and still produce 100% power.
Nothing works for me as for editing the patch1.rda, patch2.rda and patch3.rda i have changed the Town Center influence level to 100 in all three files and nothing happens when i either load my previous save game, or start a new one. no effect on any of the buildings i edit. oh by the way i do not have the autopatcher.exe in the folder anymore, i have removed it as it was suggested.
rexychapman posted on Feb 26, 2012 8:26:16 AM - Report post
I have been modding values in the assets file quite a bit.
So far these are the changes and what has worked: **increased power output by 4096 X any value **increased influence radius up to 500 (focused mainly on public structures: fire, police, congress, center, etc) **decreased maintenance costs to 1 (0 causes negative values) **decreased energy costs to values greater than 5 (less than 5 causes negative power when you receive bonuses or something) **increased residentcount to 150-160 **decreased productiontime for goods to 1 (causes goods to be available instantly)
Still trying to figure out how to increase the number of transports from a depot so that goods can be moved quicker
These values are at the extreme to make the game VERY EASY.
Conkker posted on Feb 26, 2012 3:47:03 PM - Report post
would be great if someone shared these, so far the web has resulted in nothing.