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Editing savegames
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to slowpoke2
    ELITE
    slowpoke2 posted on Nov 01, 2011 8:23:51 AM - Report post
     
    Yah, don't give yourself too much, the game really has a hard time dealing with the insane value [money saved, research rate, build rate] that you get and really slows to a crawl during the end of turn even on a high end pc. Also, even though you may be able to build a lot of ships, the game makers have put in the admirals barrier to stop people from just zerging the other players with giant fleets, aka the stack of death. If you have a new or just weak admiral, you seem to be very limited to how many ships you can have in a fleet. Also, it seems there a max built ships supported number per planet per turn, and if you exceed that value the ships in queue after that just aren't created and the invoice is deleted.
    I would love and hope that a trainer option for maxing out your admirals becomes available sometime down the line.
  • Send a message to BlacShade
    INACTIVE
    BlacShade posted on Nov 01, 2011 11:01:44 AM - Report post
     
    It may be possible to modify the admirals to suit your needs as well. In the admirals table it has different values for reaction, evasion, battles fought and so on. I am not sure how exactly these values effect the admirals though. Might just need to change em and see what happens :P
     
  • Tier 7
    Send a message to shilumnehum
    TIER 7
    shilumnehum posted on Nov 01, 2011 4:27:17 PM - Report post
     
    is there a way to use this to edit the value's of ships and such yet?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to CMAndersen
    SAGE
    CMAndersen posted on Nov 01, 2011 11:00:59 PM - Report post
     
    quote:
    originally posted by shilumnehum

    is there a way to use this to edit the value's of ships and such yet?

    There are two ways, that I've found so far, depending of exactly what you want to do.

    1.
    Change the ships very design, determining the armour, structure, top speed, savings cost etc, by locating, and editing, the design in the 'designs'-table.

    2.
    Change the values of the individual ships, but thats "limited" to the damage inflicted to various sections of the ship, name and 'psionic power'. This can be done in the 'ships'-table.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to silentcross
    ELITE
    silentcross posted on Nov 02, 2011 9:54:08 AM - Report post
     
    i edited player_techs table at progress column, but when i end turn the research say 108% but still not completed, where i do wrong ?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Freeky
    ELITE
    Freeky posted on Nov 02, 2011 11:00:16 AM - Report post
     
    Research completion in SotS is probabilistic - you can get early breakthroughs and cost overruns. It's not uncommon to hit 150%.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to SterlingOne
    ELITE
    SterlingOne posted on Nov 02, 2011 11:48:39 AM - Report post
     
    It isn't a complete list, but I've dug up some of the numbers for Admiral trait types. Was playing Zuul when i made this list.

    Tables (83) > Admiral_traits

    Admiral ID (find this under the admirals tab below which has the player id (you are player 1), admiral name, orbit location (planet #), age, stats, etc.)

    Type (this is the trait number)

    3 = Slippery
    4 = Livingstone (bad)
    5 = Conscript (bad)
    6 = True Believer
    7 = Good Shepard
    9 = Green Thumb
    10 = Black Thumb
    11 = Drill Sergeant
    12 = Vigilant
    13 = Architect
    14 = Inquisitor

    Level (effects the power of the trait)
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to OddTask
    ELITE
    OddTask posted on Nov 03, 2011 5:17:12 AM - Report post
     
    What about adding admirals, it seems to be broken in the game so far.
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