Orcs Must Die! Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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Favourite Trap?
  • Send a message to Rogge23
    INACTIVE
    Rogge23 posted on Oct 29, 2011 2:50:22 AM - Report post
     
    I like the mushrooms.
    Place them for Gnollhunters and all kind of ogers.
    It's just . . . nice


    [Edited by Rogge23, 10/29/2011 7:15:54 AM]
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to gokudbz8
    VETERAN
    gokudbz8 posted on Nov 24, 2011 5:21:26 AM - Report post
     
    I just bought it a few hours ago but I love it already. I had to quit because I had to go to work and I already can't wait to play it again. I like to set up 3 barricades in a line with 3 tar traps next to them and 2 floor scorchers behind the tar so they get torched while bottlenecked on the tar.
  • Premium Plus
    Send a message to Chikushodo
    TIER 7
    Chikushodo posted on Dec 15, 2011 3:38:11 PM - Report post
     
    quote:
    originally posted by Monkey007

    Technically it's not a trap, but my favorite is the Auto-ballista.
    5 of those things can take down an Ogre, no problem.

    That is to say, you REALLY need those things on nightmare mode. 😵

    [Edited by Monkey007, 10/12/2011 8:22:43 AM]

    What he said.

    Madhukori
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to YukoValis
    ELITE
    YukoValis posted on Jun 17, 2012 9:50:56 AM - Report post
     
    My fav trap by far is the dwarven spring trap, especially if you use the metal reaver woman so it can toss orges. Lava/acid pits are good to cheathappens into, but you can also line the end of your trap area and make them walk it again. Second favorite is the swinging mace paired with tar pits. My most nasty of set ups is the following.

    Tar pits on the floor in a 3 by 2 block, swinging mace above, steel wall blades on the wall, and spring traps at the end throwing them back into the mess, and barracades past that to give the spring trap enough time to launch everyone.
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