originally posted by Caliber
originally posted by kbernstar
So just tested the on a first install with the March 10th release.
Did the standard admin stuff, no UAC, disabled firewall/antivirus. Went with nightmare mode.
Most of the options I tested seem to work.
Current target unlimited HP, unlimited mana/stam, gold, potions.
However, unlimited group health did not seem to function. Tried toggling it on at various times to no effect.
Also had a very annoying problem. If the trainer is running, every time combat starts, a high pitched wailing sound will loop for the duration of combat. This also seems to cause the game's combat music to not play. Disabling the game's music doesn't fix this, but disabling the game's sound effects does, but that seems a poor workaround.
party health may lower somewhat during combat but it should NOT go to zero.
likely it will reset to the amount of health of the person you were using when you activated it.
for instance if the main character had 600 HP, then when you turn on the option and enter combat, all characters will be locked at 600 HP, even if they had 10000 HP. this is so insanely high HP of the original trainer doesn't mess with the way the game calculates damage in certain situations.
unless you have a character that is health 10 running with characters who have health of 10000 and you turn the option on while controlling the character with 10 health, it should not be a problem.
you can turn options 1 and 3 off and on again every so often to reset the health it writes to the current character you are using.
regarding the combat music, if this is the case the obviously the trainer is playing a mp3 file for it's sounds and the game must have insanely amount of mp3 or sound files playing at once and the two clash in the number of sound channels that can play. not sure at the moment what to do about this, as this seems game specific and not really a 'trainer' bug as the trainer sound generation has not changed in a year or more.