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Locked Topic  DRAGON AGE 2 TRAINER
 
tommygunner70  posted on Mar 11, 2011 6:23:30 AM - Report post

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quote:
originally posted by PWizard

*SIGH*

I'm now quite certain that SOMEONE will ALWAYS find SOMETHING to complain about.

Hehehe, what did you expect? Options are like your own back side, everyone has one.

Superb job as usual.

 
tmiral  posted on Mar 11, 2011 6:33:30 AM - Report post

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quote:
originally posted by dadish

quote:
originally posted by kbernstar

So just tested the on a first install with the March 10th release.

Did the standard admin stuff, no UAC, disabled firewall/antivirus. Went with nightmare mode.

Most of the options I tested seem to work.

Current target unlimited HP, unlimited mana/stam, gold, potions.

However, unlimited group health did not seem to function. Tried toggling it on at various times to no effect.

Also had a very annoying problem. If the trainer is running, every time combat starts, a high pitched wailing sound will loop for the duration of combat. This also seems to cause the game's combat music to not play. Disabling the game's music doesn't fix this, but disabling the game's sound effects does, but that seems a poor workaround.

This is because friendly fire (damage) is on and the trainer does not remove that damage so you can still damage your party and kill them.

Well i used trainer only for gold cheat on normal difficulty (no friend fire) and this sound keeps happening so thats not the case :P

 
Caliber  posted on Mar 11, 2011 7:25:21 AM - Report post

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quote:
originally posted by jh123

does level up break the game for anyone?

my characters dont earn anymore xp after the option is activated

it's still working, the XP is actually cumulative. so if you jump levels, you need alot more XP to actually 'reach' the XP that would be normally there for that level.

for instance..
if you are level 2 and it shows you have 200 XP, you actually have 1200 XP or something ( 1000 XP for level 1 then 200 XP for level 2). so if you are level 10 and were originally level 2 then you will have to earn alot of XP (or use the XP option to add XP) before it becomes enough to be visible as XP for that level.

the game is not broken, you just added a level to the XP that would normally not HAVE that level.

best,
Cal

 
Caliber  posted on Mar 11, 2011 7:34:12 AM - Report post

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quote:
originally posted by kbernstar

So just tested the on a first install with the March 10th release.

Did the standard admin stuff, no UAC, disabled firewall/antivirus. Went with nightmare mode.

Most of the options I tested seem to work.

Current target unlimited HP, unlimited mana/stam, gold, potions.

However, unlimited group health did not seem to function. Tried toggling it on at various times to no effect.

Also had a very annoying problem. If the trainer is running, every time combat starts, a high pitched wailing sound will loop for the duration of combat. This also seems to cause the game's combat music to not play. Disabling the game's music doesn't fix this, but disabling the game's sound effects does, but that seems a poor workaround.

party health may lower somewhat during combat but it should NOT go to zero.

likely it will reset to the amount of health of the person you were using when you activated it.

for instance if the main character had 600 HP, then when you turn on the option and enter combat, all characters will be locked at 600 HP, even if they had 10000 HP. this is so insanely high HP of the original trainer doesn't mess with the way the game calculates damage in certain situations.

unless you have a character that is health 10 running with characters who have health of 10000 and you turn the option on while controlling the character with 10 health, it should not be a problem.

you can turn options 1 and 3 off and on again every so often to reset the health it writes to the current character you are using.

regarding the combat music, if this is the case the obviously the trainer is playing a mp3 file for it's sounds and the game must have insanely amount of mp3 or sound files playing at once and the two clash in the number of sound channels that can play. not sure at the moment what to do about this, as this seems game specific and not really a 'trainer' bug as the trainer sound generation has not changed in a year or more.

best,
Cal

 
ServiusTheBear  posted on Mar 11, 2011 8:49:50 AM - Report post

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Cal to the boards with statements you rock for ya
 
Caliber  posted on Mar 11, 2011 8:59:20 AM - Report post

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regarding the combat music issue,

we have moved the trainer sounds engine to another technique.. pwizard will post the new trainer shortly. this should take care of any sound interference with the game and our trianer.

thanks for feedback and apologies for the problems.

check in to see when pwizard has posted-

thx,
Cal

 
nephilim  posted on Mar 11, 2011 9:08:33 AM - Report post

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I don't see it mentioned anywhere and it was a really annoying issue for me:

Don't turn on anything until you've got a controllable character loaded (after you're able to fully create and customize your character) or weird things may happen. Tried once any couldn't attack anything, tried again and the character would just fall down dead and had to reload. This is alluded to in the readme but may require some clarification for some users (like me, hehe)

 
puppet610  posted on Mar 11, 2011 9:30:52 AM - Report post

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quote:
originally posted by nephilim

I don't see it mentioned anywhere and it was a really annoying issue for me:

Don't turn on anything until you've got a controllable character loaded (after you're able to fully create and customize your character) or weird things may happen. Tried once any couldn't attack anything, tried again and the character would just fall down dead and had to reload. This is alluded to in the readme but may require some clarification for some users (like me, hehe)

not sure y that happend to you when i started my first game i used hp and group hp and all and didnt have that issue dont know why that happend to you but i hope it works

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