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Zantozzzz posted on Aug 17, 2010 4:10:19 PM - Report post
Hello I ask this because I have seen swords I like how they look but their attack stats are lower than my current weapon so I wanted to know if I could change the stats of those weapons. For example, my favorite weapon is the Flambard, I like how it looks but my actual weapon is the Falchion, so is there a way to make the falchion looks like the Flambard or is there a way to change the stats of the Flambard to make it just like the Falchion? I would like to know if you can do this with the pistols, I like how the Pepperbox looks like but it has less attack than the Beretta. A friend in a forum told me that I can edit those stats in PROGRAM\ITEMS\initItems.c the problem is that in that file you dont see the in-game names of the weapons so how do I know which weapon I am going to edit?
FurryCatEater posted on May 31, 2011 12:48:32 PM - Report post
Sorry this is way late, and you probably don't need this anymore, but....
Open Program\ITEMS\initItems ctl+F: blade21 (blade21 is Falchion, Item names can be found in RESOURCE\INI\texts\russian\ItemsDescribe)
To change a model change the itm.model = "blade21" to "blade17" Flambard or vice versa.
To change min damage change: itm.dmg_min = 26.0; To change max damage change: itm.dmg_max = 100.0;
Also to change the pepperbox use ctl+F find pistol4
looks like this:
makeref(itm,Items[n]); itm.id = "pistol4"; // 4õ itm.groupID = GUN_ITEM_TYPE; itm.name = "itmname_pistol4"; itm.describe = "itmdescr_pistol4"; itm.folder = "items"; itm.model = "pistol4"; itm.picIndex = 4; itm.picTexture = "ITEMS_6"; itm.shown = 4; itm.price = 5000; // boal 19.01.2004 --> itm.Weight = 6; // boal 19.01.2004 <-- itm.chargeQ = 4; itm.chargespeed = 28; itm.dmg_min = 30.0; itm.dmg_max = 120.0; itm.accuracy = 50; itm.minlevel = 1; itm.rare = 0.0001; itm.ItemType = "WEAPON"; n++; this should help, but just so you don't go nuts on the super weapons because others will have them too! to make a super weapon I would recommend modding one that only you can use, or......you can make an immortality cirass like this: